Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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VERSION 5.00
Begin VB.Form DDTut1
Caption = "DirectDraw Tutorial 1"
ClientHeight = 4485
ClientLeft = 570
ClientTop = 690
ClientWidth = 5670
Icon = "DDTut1.frx":0000
LinkTopic = "Form1"
ScaleHeight = 299
ScaleMode = 3 'Pixel
ScaleWidth = 378
Begin VB.PictureBox Picture1
ClipControls = 0 'False
Height = 4452
Left = 0
ScaleHeight = 4395
ScaleWidth = 5595
TabIndex = 0
Top = 0
Width = 5652
End
End
Attribute VB_Name = "DDTut1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Option Explicit
Option Compare Text
'Module level variables
Dim objDX As New DirectX7
Dim objDD As DirectDraw7
Dim objDDSurf As DirectDrawSurface7
Dim objDDPrimSurf As DirectDrawSurface7
Dim ddsd1 As DDSURFACEDESC2
Dim ddsd2 As DDSURFACEDESC2
Dim ddClipper As DirectDrawClipper
Dim bInit As Boolean
Private Sub Form_Load()
init
End Sub
Sub init()
Dim sMedia As String
'Initialization procedure
'The empty string parameter means to use the active display driver
Set objDD = objDX.DirectDrawCreate("")
'Notice that the show event calls Form_Resize
'Indicate this app will be a normal windowed app
'with the same display depth as the current display
Call objDD.SetCooperativeLevel(Me.hWnd, DDSCL_NORMAL)
'Indicate that the ddsCaps member is valid in this type
ddsd1.lFlags = DDSD_CAPS
'This surface is the primary surface (what is visible to the user)
ddsd1.ddsCaps.lCaps = DDSCAPS_PRIMARYSURFACE
'Your creating the primary surface now with the surface description you just set
Set objDDPrimSurf = objDD.CreateSurface(ddsd1)
'Call the FindMediaDir procedure
sMedia = FindMediaDir("lake.bmp")
If sMedia = vbNullString Then sMedia = AddDirSep(CurDir)
'Now let's set the second surface description
ddsd2.lFlags = DDSD_CAPS
'This is going to be a plain off-screen surface
ddsd2.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN
'Now we create the off-screen surface
Set objDDSurf = objDD.CreateSurfaceFromFile(sMedia & "lake.bmp", ddsd2)
Set ddClipper = objDD.CreateClipper(0)
ddClipper.SetHWnd Picture1.hWnd
objDDPrimSurf.SetClipper ddClipper
'Yes it has been initialized and is ready to blit
bInit = True
'Ok now were ready to blit this thing, call the blt procedure
blt
End Sub
Private Sub Form_Resize()
'This procedure is called by the me.show event or when
'The form is resized during runtime.
'Since DX uses pixels and VB uses twips this procedure
'Syncs up the two scales
'Remember to change the ScaleMode property on the
'Form to Pixels. Notice the Width and Height of the form
'Stay in twips even after you change the ScaleMode, but
'The ScaleWidth and the ScaleHeight are now in pixels.
Picture1.Width = Me.ScaleWidth
Picture1.Height = Me.ScaleHeight
blt
End Sub
Sub blt()
'Has it been initialized? If not let's get out of this procedure
If bInit = False Then Exit Sub
'Some local variables
Dim ddrval As Long
Dim r1 As RECT
Dim r2 As RECT
'Gets the bounding rect for the entire window handle, stores in r1
objDX.GetWindowRect Picture1.hWnd, r1
r2.Bottom = ddsd2.lHeight
r2.Right = ddsd2.lWidth
ddrval = objDDPrimSurf.blt(r1, objDDSurf, r2, DDBLT_WAIT)
End Sub
Private Sub Picture1_Paint()
'This procedure is called during runtime when the form
'is moved or resized.
Do While objDD.TestCooperativeLevel <> DD_OK
DoEvents
Loop
objDD.RestoreAllSurfaces
init
blt
End Sub

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