Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ActionMap DirectInput Sample
|
||||
//
|
||||
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The ActionMap sample illustrates the use of DirectInput's Action Mapping feature.
|
||||
This feature allows you to assign various keys to constants that are kept in
|
||||
a queue that the application can read at any time. This sample also shows how
|
||||
those mappings can be user configurable.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\ActionMap
|
||||
Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
|
||||
|
||||
|
||||
User's Guide
|
||||
============
|
||||
None
|
||||
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
ActionMap.cls should not be used unmodified. For the purpose of this sample it will
|
||||
query for any and all input devices and does not differentiate where the input is coming
|
||||
from. Most applications will want to modify the class to respond to only one given input
|
||||
or differentiate the input devices into different players or purposes.
|
||||
|
||||
This sample makes use of common DirectX code (consisting of helper functions,
|
||||
etc.) that is shared with other samples on the DirectX SDK. All common
|
||||
classes and modules can be found in the following directory:
|
||||
DXSDK\Samples\Multimedia\VBSamples\Common
|
||||
|
||||
Reference in New Issue
Block a user