Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-29 16:24:34 +09:00
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//-----------------------------------------------------------------------------
// Name: Scrawlb DirectInput Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Scrawlb sample illustrates the use of DirectInput to create a simple drawing program.
It shows the use of callbacks to receive mouse movement events.
Path
====
Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\ScrawlB
Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
User's Guide
============
Left Click and drag on the canvas to draw
Right Click will bring up a pop up menu with choices
About Application information
Speed 1 Slow mouse movement
Speed 2 Fast mouse movement
Speed 3 Faster mouse movement
Clear Clear the canvas
Release Mouse Change from pencil to cursor pointer
Programming Notes
=================
The application subclasses the Display window to capture ENTERMENU messages so that
the cursor can be reset when selecting the menu. This is done through a call to
SetWindowLong. Note that failure to comment out these lines while running the sample from
within the Visual Basic environment will result in undefined behavior.