Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: VB Chat Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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Chat is similar in form to SimplePeer. Once a player hosts or connects
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to a session, the players can chat with either other by passing text
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strings.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Chat
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Executable: DXSDK\Samples\Multimedia\VBSamples\DirectPlay\Bin
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User's Guide
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============
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Refer to User's Guide section of the SimplePeer sample.
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Programming Notes
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=================
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The ChatPeer sample is very similar in form to the SimplePeer sample. For
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detailed programming notes on the basics this sample, refer to Programming
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Notes section of the SimplePeer sample.
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The ChatPeer differs by letting clients send text strings to all players
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connected to the session.
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* The <Enter> key is pressed. See txtSend_KeyPress.
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1. Retrieves the text string from the dialog.
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2. Fills out a byte array using the string.
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3. Calls DirectPlay8Peer.SendTo with the byte array. It passes
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DPNID_ALL_PLAYERS_GROUP so this message goes to everyone.
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* The "Whisper" button is pressed. See cmdWhisper_Click.
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1. Retrieves the text string from the dialog.
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2. Fills out a byte array using the string.
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3. Calls DirectPlay8Peer.SendTo with the byte array. It passes
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the DPNID of the player so this message only goes to the person you
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are whispering too.
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* Handle DirectPlay system messages. See implemented DirectPlay8Event interfaces
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The Chat sample handles the typical messages as described in the
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SimplePeer programming notes, and in addition:
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- Upon Receive event:
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*Checks if this is a chat message or a whisper message.
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*Retrieve the string from the byte array we receive.
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*Update the UI accordingly.
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