Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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VERSION 5.00
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Object = "{831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0"; "MSCOMCTL.OCX"
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Begin VB.Form frmServer
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BorderStyle = 3 'Fixed Dialog
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Caption = "vbMessenger Server"
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ClientHeight = 4515
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ClientLeft = 45
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ClientTop = 330
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ClientWidth = 3645
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Icon = "frmServer.frx":0000
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LinkTopic = "Form1"
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MaxButton = 0 'False
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MinButton = 0 'False
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ScaleHeight = 4515
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ScaleWidth = 3645
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StartUpPosition = 3 'Windows Default
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Begin VB.Timer tmrSaveXML
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Interval = 60000
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Left = 3660
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Top = 1410
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End
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Begin VB.Timer tmrLogon
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Interval = 50
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Left = 3660
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Top = 960
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End
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Begin VB.Timer tmrLogoff
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Interval = 50
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Left = 3660
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Top = 480
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End
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Begin VB.ListBox lstUsers
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Height = 3765
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Left = 60
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TabIndex = 1
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Top = 360
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Width = 3495
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End
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Begin MSComctlLib.StatusBar sBar
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Align = 2 'Align Bottom
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Height = 375
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Left = 0
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TabIndex = 0
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Top = 4140
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Width = 3645
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_ExtentX = 6429
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_ExtentY = 661
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Style = 1
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SimpleText = " "
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_Version = 393216
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BeginProperty Panels {8E3867A5-8586-11D1-B16A-00C0F0283628}
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NumPanels = 1
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BeginProperty Panel1 {8E3867AB-8586-11D1-B16A-00C0F0283628}
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EndProperty
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EndProperty
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End
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Begin VB.Label Label1
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BackStyle = 0 'Transparent
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Caption = "Users currently in this session"
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Height = 255
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Left = 60
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TabIndex = 2
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Top = 60
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Width = 3495
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End
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Begin VB.Menu mnuPop
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Caption = "PopUp"
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Visible = 0 'False
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Begin VB.Menu mnuShow
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Caption = "Show"
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End
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Begin VB.Menu mnuSep
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Caption = "-"
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End
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Begin VB.Menu mnuExit
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Caption = "Exit"
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End
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End
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End
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Attribute VB_Name = "frmServer"
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Attribute VB_GlobalNameSpace = False
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Attribute VB_Creatable = False
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Attribute VB_PredeclaredId = True
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Attribute VB_Exposed = False
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Option Explicit
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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'
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' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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'
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' File: frmServer.frm
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'
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Implements DirectPlay8Event
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Private mfExit As Boolean
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Private mfLogoffTimer As Boolean
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Private msLogoffName As String
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Private mfLogonTimer As Boolean
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Private msLogonName As String
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Private Sub StartServer()
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Dim appdesc As DPN_APPLICATION_DESC
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'Now set up the app description
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With appdesc
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.guidApplication = AppGuid
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.lMaxPlayers = 1000 'This seems like a nice round number
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.SessionName = "vbMessengerServer"
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.lFlags = DPNSESSION_CLIENT_SERVER Or DPNSESSION_NODPNSVR 'We must pass the client server flags if we are a server
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End With
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'Now set up our address value
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dpa.SetSP DP8SP_TCPIP
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dpa.AddComponentLong DPN_KEY_PORT, glDefaultPort 'Use a specific port
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'Now start the server
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dps.Host appdesc, dpa
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UpdateText "Server running... (" & CStr(glNumPlayers) & "/1000 clients connected.)"
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End Sub
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Private Sub Form_Load()
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dps.RegisterMessageHandler Me
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'Lets put an icon in the system tray
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With sysIcon
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.cbSize = LenB(sysIcon)
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.hwnd = Me.hwnd
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.uFlags = NIF_DOALL
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.uCallbackMessage = WM_MOUSEMOVE
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.hIcon = Me.Icon
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.sTip = "Server running... (" & CStr(glNumPlayers) & "/1000 clients connected.)" & vbNullChar
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End With
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Shell_NotifyIcon NIM_ADD, sysIcon
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'Open the database
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OpenClientDatabase
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'Start the server
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StartServer
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End Sub
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Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)
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Dim ShellMsg As Long
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ShellMsg = X / Screen.TwipsPerPixelX
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Select Case ShellMsg
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Case WM_LBUTTONDBLCLK
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mnuShow_Click
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Case WM_RBUTTONUP
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'Show the menu
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PopupMenu mnuPop, , , , mnuShow
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End Select
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End Sub
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Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
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If Not mfExit Then
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Cancel = 1
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Me.Hide
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End If
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End Sub
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Private Sub Form_Unload(Cancel As Integer)
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'Remove the icon from the system tray
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Shell_NotifyIcon NIM_DELETE, sysIcon
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'Close the database
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CloseDownDB
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'Cleanup the dplay objects
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Cleanup
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End Sub
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Private Sub mnuExit_Click()
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mfExit = True
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Unload Me
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End Sub
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Private Sub mnuShow_Click()
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Me.Visible = True
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Me.SetFocus
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End Sub
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Private Sub tmrSaveXML_Timer()
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Static lCount As Long
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'Every 5 minutes we will save the xml
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lCount = lCount + 1
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If lCount >= 5 Then
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lCount = 0
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SaveXMLStructure
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End If
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End Sub
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Private Sub UpdateText(sNewText As String)
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sBar.SimpleText = sNewText
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'modify our icon text
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sysIcon.sTip = sNewText & vbNullChar
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sysIcon.uFlags = NIF_TIP
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Shell_NotifyIcon NIM_MODIFY, sysIcon
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End Sub
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Private Sub tmrLogoff_Timer()
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'Log this user off
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If mfLogoffTimer Then
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NotifyFriends msLogoffName, Msg_FriendLogoff
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End If
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msLogoffName = vbNullString
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mfLogoffTimer = False
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End Sub
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Private Sub tmrLogon_Timer()
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If mfLogonTimer Then
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mfLogonTimer = False
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NotifyFriends msLogonName, Msg_FriendLogon 'Tell everyone who has me marked as a friend that I'm online
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GetFriendsOfMineOnline msLogonName 'Find out if any of my friends are online and tell me
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End If
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msLogonName = vbNullString
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End Sub
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Private Sub DirectPlay8Event_AddRemovePlayerGroup(ByVal lMsgID As Long, ByVal lPlayerID As Long, ByVal lGroupID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_AppDesc(fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_AsyncOpComplete(dpnotify As DxVBLibA.DPNMSG_ASYNC_OP_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_ConnectComplete(dpnotify As DxVBLibA.DPNMSG_CONNECT_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_CreateGroup(ByVal lGroupID As Long, ByVal lOwnerID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_CreatePlayer(ByVal lPlayerID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_DestroyGroup(ByVal lGroupID As Long, ByVal lReason As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_DestroyPlayer(ByVal lPlayerID As Long, ByVal lReason As Long, fRejectMsg As Boolean)
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Dim lCount As Long
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On Local Error GoTo ErrOut 'So we don't get an InvalidPlayer error when checking on the host
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'Update the DB to show a logoff
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UpdateDBToShowLogoff lPlayerID
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'Remove this player from our listbox
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For lCount = lstUsers.ListCount - 1 To 0 Step -1
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If lstUsers.ItemData(lCount) = lPlayerID Then
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mfLogoffTimer = True
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msLogoffName = lstUsers.List(lCount)
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glNumPlayers = glNumPlayers - 1
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lstUsers.RemoveItem lCount
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Exit For
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End If
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Next
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ErrOut:
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UpdateText "Server running... (" & CStr(glNumPlayers) & "/1000 clients connected.)"
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End Sub
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Private Sub DirectPlay8Event_EnumHostsQuery(dpnotify As DxVBLibA.DPNMSG_ENUM_HOSTS_QUERY, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_EnumHostsResponse(dpnotify As DxVBLibA.DPNMSG_ENUM_HOSTS_RESPONSE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_HostMigrate(ByVal lNewHostID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_IndicateConnect(dpnotify As DxVBLibA.DPNMSG_INDICATE_CONNECT, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_IndicatedConnectAborted(fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_InfoNotify(ByVal lMsgID As Long, ByVal lNotifyID As Long, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_Receive(dpnotify As DxVBLibA.DPNMSG_RECEIVE, fRejectMsg As Boolean)
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'We need to get each message we receive from a client, process it, and respond accordingly
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Dim lMsg As Long, lOffset As Long
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Dim oNewMsg() As Byte, lNewOffSet As Long
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Dim sUserName As String, sPass As String
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Dim lNewMsg As Long, fLoggedin As Boolean
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Dim sChatMsg As String, sFromMsg As String
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With dpnotify
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GetDataFromBuffer .ReceivedData, lMsg, LenB(lMsg), lOffset
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Select Case lMsg 'The server will only receive certain messages. Handle those.
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Case Msg_AddFriend 'They want to add a friend to their list
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sUserName = GetStringFromBuffer(.ReceivedData, lOffset)
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If Not DoesUserExist(sUserName) Then
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'This user does not exist, notify the person that they cannot be added
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lNewMsg = Msg_FriendDoesNotExist
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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Else
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'Great, add this user to our friend list
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fLoggedin = AddFriend(.idSender, sUserName, True)
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lNewMsg = Msg_FriendAdded
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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AddStringToBuffer oNewMsg, sUserName, lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, DPNSEND_SYNC
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If fLoggedin Then
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lNewMsg = Msg_FriendLogon
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lMsg), lNewOffSet
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AddStringToBuffer oNewMsg, sUserName, lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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End If
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End If
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Case Msg_BlockFriend 'They want to block a friend from their list
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sUserName = GetStringFromBuffer(.ReceivedData, lOffset)
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If Not DoesUserExist(sUserName) Then
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'This user does not exist, notify the person that they cannot be blocked
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lNewMsg = Msg_BlockUserDoesNotExist
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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Else
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'Great, block this user in our friend list
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AddFriend .idSender, sUserName, False
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lNewMsg = Msg_FriendBlocked
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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AddStringToBuffer oNewMsg, sUserName, lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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End If
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Case Msg_CreateNewAccount 'They want to create a new account
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sUserName = GetStringFromBuffer(.ReceivedData, lOffset)
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sPass = GetStringFromBuffer(.ReceivedData, lOffset)
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If DoesUserExist(sUserName) Then
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'This user already exists, inform the person so they can try a new name
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lNewMsg = Msg_UserAlreadyExists
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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Else
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'Great, this username doesn't exist. Now lets add this user
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AddUser sUserName, sPass, .idSender
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'We don't need to inform anyone we are logged on, because
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'no one could have us listed as a friend yet
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'Notify the user they logged on successfully
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lNewMsg = Msg_LoginSuccess
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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'Increment our user count
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glNumPlayers = glNumPlayers + 1
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'Add this user to our list of users currently online
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lstUsers.AddItem sUserName & " 0x" & Hex$(.idSender)
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lstUsers.ItemData(lstUsers.ListCount - 1) = .idSender
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UpdateText "Server running... (" & CStr(glNumPlayers) & "/1000 clients connected.)"
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End If
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Case Msg_Login 'They have requested a login, check name/password
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sUserName = GetStringFromBuffer(.ReceivedData, lOffset)
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sPass = GetStringFromBuffer(.ReceivedData, lOffset)
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Select Case LogonUser(sUserName, sPass) 'Try to log on the user
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Case LogonSuccess 'Great, they logged on
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UpdateDBToShowLogon sUserName, dpnotify.idSender 'Update the DB to show I'm online
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'Notify the user they logged on successfully
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lNewMsg = Msg_LoginSuccess
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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mfLogonTimer = True
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msLogonName = sUserName
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'Increment our user count
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glNumPlayers = glNumPlayers + 1
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'Add this user to our list of users currently online
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lstUsers.AddItem sUserName & " 0x" & Hex$(.idSender)
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lstUsers.ItemData(lstUsers.ListCount - 1) = .idSender
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UpdateText "Server running... (" & CStr(glNumPlayers) & "/1000 clients connected.)"
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Case InvalidPassword 'Let the user know that they didn't type in the right password
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'Notify the user they sent the wrong password
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lNewMsg = Msg_InvalidPassword
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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Case AccountDoesNotExist 'Let the user know this account isn't in the DB
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'Notify the user that this account doesn't exist
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lNewMsg = Msg_InvalidUser
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lNewOffSet = NewBuffer(oNewMsg)
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AddDataToBuffer oNewMsg, lNewMsg, LenB(lNewMsg), lNewOffSet
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dps.SendTo .idSender, oNewMsg, 0, 0
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End Select
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Case Msg_SendMessage 'They are trying to send a message to someone
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sUserName = GetStringFromBuffer(.ReceivedData, lOffset)
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sFromMsg = GetStringFromBuffer(.ReceivedData, lOffset)
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sChatMsg = GetStringFromBuffer(.ReceivedData, lOffset)
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SendMessage sUserName, sFromMsg, sChatMsg
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End Select
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End With
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End Sub
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Private Sub DirectPlay8Event_SendComplete(dpnotify As DxVBLibA.DPNMSG_SEND_COMPLETE, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Private Sub DirectPlay8Event_TerminateSession(dpnotify As DxVBLibA.DPNMSG_TERMINATE_SESSION, fRejectMsg As Boolean)
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'VB requires that we must implement *every* member of this interface
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End Sub
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Reference in New Issue
Block a user