Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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Attribute VB_Name = "modDplayClient"
Option Explicit
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'
' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
'
' File: modDPlayClient.bas
'
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Public Const AppGuid = "{5726CF1F-702B-4008-98BC-BF9C95F9E288}"
Public dx As New DirectX8
Public dpc As DirectPlay8Client
Public DPlayEventsForm As DPlayConnect
Public Sub Main()
InitDPlay
frmClient.Show
End Sub
Public Sub InitDPlay()
Set dpc = dx.DirectPlayClientCreate
End Sub
Public Sub Cleanup()
'Stop our message handler
If Not dpc Is Nothing Then dpc.UnRegisterMessageHandler
'Close down our session
If Not dpc Is Nothing Then dpc.Close
Set dpc = Nothing
Set dx = Nothing
'Get rid of our message pump
DPlayEventsForm.GoUnload
End Sub