Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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MemoryManager/GMRedefNew.h
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6
MemoryManager/GMRedefNew.h
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#define new GM_NEW
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//#define malloc( a ) GM_MALLOC( a )
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//#define realloc( a, b ) GM_REALLOC( a, b )
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//#define free( a ) GM_FREE( a )
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