Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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27
Tools/Checksum/Crc32Static.h
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27
Tools/Checksum/Crc32Static.h
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#ifndef _CRC32STATIC_H_
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#define _CRC32STATIC_H_
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#include "Common.h"
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#include <windows.h>
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class CCrc32Static
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{
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public:
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CCrc32Static();
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virtual ~CCrc32Static();
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static unsigned long BufferCrc32(const char *szBuffer, size_t size, unsigned long &dwCrc32);
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static unsigned long StringCrc32(const char *szString, unsigned long &dwCrc32);
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static unsigned long FileCrc32Streams(const char *szFilename, unsigned long &dwCrc32);
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static unsigned long FileCrc32Win32(const char *szFilename, unsigned long &dwCrc32);
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static unsigned long FileCrc32Filemap(const char *szFilename, unsigned long &dwCrc32);
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static unsigned long FileCrc32Assembly(const char *szFilename, unsigned long &dwCrc32);
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protected:
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static bool GetFileSizeQW(const HANDLE hFile, __int64 &qwSize);
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static inline void CalcCrc32(const unsigned char byte, unsigned long &dwCrc32);
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static unsigned long s_arrdwCrc32Table[256];
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};
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#endif
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