Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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////////////////////////////////////////////////////////////////////////
// DirDialog.h: interface for the CDirDialog class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)
#define AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CDirDialog
{
public:
CDirDialog() ;
virtual ~CDirDialog() ;
int DoBrowse( HWND hWnd ) ;
CString m_strPath ;
CString m_strInitDir ;
CString m_strSelDir ;
CString m_strTitle ;
int m_iImageIndex ;
};
#endif // !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)