Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
Tools/DumpStatistics/DirDialog.h
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29
Tools/DumpStatistics/DirDialog.h
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////////////////////////////////////////////////////////////////////////
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// DirDialog.h: interface for the CDirDialog class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)
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#define AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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class CDirDialog
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{
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public:
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CDirDialog() ;
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virtual ~CDirDialog() ;
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int DoBrowse( HWND hWnd ) ;
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CString m_strPath ;
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CString m_strInitDir ;
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CString m_strSelDir ;
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CString m_strTitle ;
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int m_iImageIndex ;
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};
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#endif // !defined(AFX_DIRDIALOG_H__62FFAC92_1DEE_11D1_B87A_0060979CDF6D__INCLUDED_)
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