Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#pragma once
#include <vector>
#include <algorithm>
class CDumpStatisticsDlg ;
enum DUMP_FLUG
{
SERVER_NAME,
SERVER_VERSION,
EXCEPTION,
FAULT_ADDRESS
} ;
typedef struct __DUMPMETADATA
{
CHAR byFaultAddress[50][ 10 ] ; // <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD> <20>Ѥ<EFBFBD>;
int nFaultCnt;
CHAR byException[ 10 ] ; // <20>ͼ<EFBFBD><CDBC><EFBFBD> <20>ּ<EFBFBD>
CHAR szServerName[ 32 ] ; // <20><><EFBFBD><EFBFBD> <20≯<EFBFBD>
CHAR szFileName[ MAX_PATH ] ; // dump <20><><EFBFBD>ϸ<EFBFBD>
CHAR szVersion[ 8 ] ;
CHAR szAvailabelVirtualMemory[ 15 ]; // <20><><EFBFBD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CHAR szTotalPhysicalMemory[ 15 ]; // <20><><EFBFBD><EFBFBD> <20>޸𸮷<DEB8>
CHAR szAdapterRAM[ 15 ]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
CHAR szVideoProcessor[ 64 ]; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>μ<EFBFBD><CEBC><EFBFBD>
CHAR szAvailableMemory[ 15 ]; // <20><><EFBFBD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD>
DOUBLE fVersion ; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
__DUMPMETADATA(){ ClearData(); };
void ClearData()
{
memset( byFaultAddress, 0, sizeof( CHAR ) * 50 * 10 );
nFaultCnt = 0 ;
memset( byException, 0, sizeof( CHAR ) * 10 );
memset( szServerName, 0, sizeof( CHAR ) * 32 );
memset( szFileName, 0, sizeof( CHAR ) * MAX_PATH );
strcpy( szVersion, "0.00" );
strcpy( szAvailabelVirtualMemory, "0" );
strcpy( szTotalPhysicalMemory, "0" );
strcpy( szAdapterRAM, "0" );
strcpy( szVideoProcessor, "0" );
strcpy( szAvailableMemory, "0" );
fVersion = 0;
}
}DUMPMETADATA, *LPDUMPMETADATA ;
typedef struct __FILENAME
{
CHAR szFileName[ MAX_PATH ] ;
}FILENAME, *LPFILENAME ;
typedef struct __FAULTLIST
{
DOUBLE dwVersion;
CHAR szFileName[ MAX_PATH ] ;
}FAULTLIST, *LPFAULTLIST;
typedef struct __DUMPDIRECTORYINFO
{
CHAR szDirectory[ MAX_PATH ] ; // <20>ش<EFBFBD> Direcoty
std::vector< LPFILENAME > vecDumpFileInfo ; // Vector <20><><EFBFBD><EFBFBD>
} DUMPDIRECTORYINFO, *LPDUMPDIRECTORYINFO ;
class CDumpLog
{
public:
DOUBLE fVersion; // <20><><EFBFBD><EFBFBD>
CHAR szFaultAddress[ MAX_PATH ]; // Fault Address
CHAR szFileName[ MAX_PATH ] ; // <20><><EFBFBD>ϸ<EFBFBD>
CHAR szVersion[ MAX_PATH ] ; // <20><><EFBFBD><EFBFBD>
CHAR szGraphicCard[ MAX_PATH ] ; //<2F>׷<EFBFBD><D7B7><EFBFBD> ī<><C4AB>
UINT nBaseSystemMemory; //<2F><20>ý<EFBFBD><C3BD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD>
UINT nUsedSystemMemory; //<2F><><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD> <20>޸<EFBFBD><DEB8><EFBFBD>
UINT nBaseLocalMemory; //<2F>⺻ Local <20>޸<EFBFBD><DEB8><EFBFBD>
UINT nLeftMemory; //<2F>⺻ Local <20>޸<EFBFBD><DEB8><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UINT nBaseAGPMemory; //<2F>⺻ AGP <20>޸<EFBFBD><DEB8><EFBFBD>
UINT nUsedAGPMemory; //<2F>⺻ AGP <20>޸<EFBFBD><DEB8><EFBFBD>
public:
VOID Print2File( FILE* pFile );
CDumpLog(){};
~CDumpLog(){};
};
class CDumpReport
{
private:
std::vector< CDumpLog* > vecDumpFile; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector< LPFAULTLIST > vecFaultList;
VOID AddFaultList( const char* szFault );
public:
BOOL Write2File( const char* filename );
CDumpReport(){};
~CDumpReport();
VOID PushFaultLog( LPDUMPMETADATA lpMeta );
};
class CDumpFileParser
{
private :
CHAR m_szCurrentDirectory[ MAX_PATH ] ; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
CHAR m_szCopyDirectory[ MAX_PATH ] ; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>°<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20>ִ<EFBFBD> <20><>ġ
std::vector< LPDUMPDIRECTORYINFO > m_vecDumpDirectoryInfo ;
UINT m_uiDumpSize ;
CDumpStatisticsDlg* m_pDlg ;
CDumpReport m_DumpReport;
protected:
VOID FindDumpDirectory( const char* path ) ; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB>Ͽ<EFBFBD> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
VOID FindDumpFile( LPDUMPDIRECTORYINFO pDirectoryInfo ) ; // <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4B8AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ã<><C3A3>
public :
CDumpFileParser( CDumpStatisticsDlg* pDlg ) ;
~CDumpFileParser(void);
VOID SetDumpDirectory( LPCTSTR lpszDirectory )
{
strcpy( m_szCurrentDirectory, lpszDirectory ) ;
sprintf( m_szCopyDirectory,"%s\\sort", m_szCurrentDirectory ) ;
::SetCurrentDirectory( m_szCurrentDirectory );
::CreateDirectory( "sort", NULL ) ;
}
VOID LoadDumpFile() ;
HRESULT CheckLine( CHAR* strLine, LPDUMPMETADATA lpMetaData ) ;
HRESULT CheckMoreDump( FILE* pFile, LPDUMPMETADATA lpMetaData ) ;
const char* MakeDirectory( LPDUMPMETADATA lpMetaData, int nCnt ); // <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
BOOL CopyFileExt( LPDUMPMETADATA lpMetaData, LPSTR lpszFileName );
//=======================================================
// Directory <20><><EFBFBD><EFBFBD>
//=======================================================
VOID FindDumpDirectory() ; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4B8AE> <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB>Ͽ<EFBFBD> <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};