Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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#pragma once
class CIniFile
{
public:
CIniFile(VOID);
virtual ~CIniFile(VOID);
private:
TCHAR mFileName[MAX_PATH];
public:
BOOL Open(char* fileName);
BOOL Close(VOID);
BOOL SetValue(char* keyName, char* valueName, char* value);
BOOL SetValue(char* keyName, char* valueName, DWORD value);
BOOL SetValue(char* keyName, char* valueName, FLOAT value);
BOOL GetValue(char* keyName, char* valueName, char* value, LPDWORD bufferLength);
BOOL GetValue(char* keyName, char* valueName, LPDWORD value);
BOOL GetValue(char* keyName, char* valueName, FLOAT *value);
};