Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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Tools/Launcher/HtmlCtrl.h Normal file
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////////////////////////////////////////////////////////////////
// Microsoft Systems Journal -- December 1999
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
// Compiles with Visual C++ 6.0, runs on Windows 98 and probably NT too.
//
#include <afxhtml.h> // MFC support for Windows 95 Common Controls
class CHtmlCtrl : public CHtmlView {
public:
CHtmlCtrl()
{
m_bRef = false;
}
~CHtmlCtrl() { }
BOOL CreateFromStatic(UINT nID, CWnd* pParent);
// Normally, CHtmlView destroys itself in PostNcDestroy,
// but we don't want to do that for a control since a control
// is usually implemented as a stack object in a dialog.
//
virtual void PostNcDestroy() { }
// overrides to bypass MFC doc/view frame dependencies
afx_msg void OnDestroy();
afx_msg int OnMouseActivate(CWnd* pDesktopWnd, UINT nHitTest, UINT msg);
// override to trap "app:" pseudo protocol
virtual void OnBeforeNavigate2( LPCTSTR lpszURL,
DWORD nFlags,
LPCTSTR lpszTargetFrameName,
CByteArray& baPostedData,
LPCTSTR lpszHeaders,
BOOL* pbCancel );
virtual void OnNavigateError(
LPCTSTR lpszURL,
LPCTSTR lpszFrame,
DWORD dwError,
BOOL *pbCancel
);
// override to handle links to "app:mumble...". lpszWhere will be "mumble"
virtual void OnAppCmd(LPCTSTR lpszWhere);
DECLARE_MESSAGE_MAP();
DECLARE_DYNAMIC(CHtmlCtrl)
private:
bool m_bRef;
};