Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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51
Tools/Launcher/StatLink.h
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51
Tools/Launcher/StatLink.h
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////////////////////////////////////////////////////////////////
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// PixieLib(TM) Copyright 1997-1999 Paul DiLascia
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// If this code works, it was written by Paul DiLascia.
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// If not, I don't know who wrote it.
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//
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#ifndef _STATLINK_H
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#define _STATLINK_H
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#include "HyprLink.h"
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//////////////////
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// CStaticLink implements a static control that's a hyperlink
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// to any file on your desktop or web. You can use it in dialog boxes
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// to create hyperlinks to web sites. When clicked, opens the file/URL
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//
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class CStaticLink : public CStatic {
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public:
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DECLARE_DYNAMIC(CStaticLink)
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CStaticLink(LPCTSTR lpText = NULL, BOOL bDeleteOnDestroy=FALSE);
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~CStaticLink() { }
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// Hyperlink contains URL/filename. If NULL, I will use the window text.
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// (GetWindowText) to get the target.
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CHyperlink m_link;
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COLORREF m_color;
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// Default colors you can change
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// These are global, so they're the same for all links.
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static COLORREF g_colorUnvisited;
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static COLORREF g_colorVisited;
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// Cursor used when mouse is on a link--you can set, or
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// it will default to the standard hand with pointing finger.
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// This is global, so it's the same for all links.
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static HCURSOR g_hCursorLink;
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protected:
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CFont m_font; // underline font for text control
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BOOL m_bDeleteOnDestroy; // delete object when window destroyed?
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virtual void PostNcDestroy();
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// message handlers
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DECLARE_MESSAGE_MAP()
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afx_msg UINT OnNcHitTest(CPoint point);
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afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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};
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#endif _STATLINK_H
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