Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/Launcher/TranListBox.h
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Tools/Launcher/TranListBox.h
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#pragma once
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// CTranListBox
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class CTranListBox : public CListBox
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{
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DECLARE_DYNAMIC(CTranListBox)
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public:
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CTranListBox();
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virtual ~CTranListBox();
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protected:
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DECLARE_MESSAGE_MAP()
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public:
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// afx_msg HBRUSH CtlColor(CDC* /*pDC*/, UINT /*nCtlColor*/);
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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};
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