Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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44
Tools/Launcher/memdc.h
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44
Tools/Launcher/memdc.h
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#ifndef _MEMDC_H_
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#define _MEMDC_H_
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//////////////////////////////////////////////////
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// CMemDC - memory DC
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//
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// Author: Keith Rule
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// Email: keithr@europa.com
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// Copyright 1996-1997, Keith Rule
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//
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// You may freely use or modify this code provided this
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// Copyright is included in all derived versions.
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//
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// This class implements a memory Device Context
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class CMemDC : public CDC {
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private:
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CBitmap* m_bitmap;
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CBitmap* m_oldBitmap;
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CDC* m_pDC;
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CRect m_rcBounds;
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public:
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CMemDC(CDC* pDC, const CRect& rcBounds) : CDC()
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{
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CreateCompatibleDC(pDC);
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m_bitmap = new CBitmap;
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m_bitmap->CreateCompatibleBitmap(pDC, rcBounds.Width(), rcBounds.Height());
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m_oldBitmap = SelectObject(m_bitmap);
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m_pDC = pDC;
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m_rcBounds = rcBounds;
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}
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~CMemDC()
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{
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m_pDC->BitBlt(m_rcBounds.left, m_rcBounds.top, m_rcBounds.Width(), m_rcBounds.Height(),
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this, m_rcBounds.left, m_rcBounds.top, SRCCOPY);
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SelectObject(m_oldBitmap);
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if (m_bitmap != NULL) delete m_bitmap;
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}
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CMemDC* operator->() {
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return this;
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}
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};
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#endif
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