Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/Launcher/res/RYLLogin.ico
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Tools/Launcher/res/RYLLogin.ico
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Tools/Launcher/res/RYLLogin.manifest
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Tools/Launcher/res/RYLLogin.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity
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version="1.0.0.0"
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processorArchitecture="X86"
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name="Microsoft.Windows.RYLLogin"
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type="win32"
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/>
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<description>Your app description here</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="X86"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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Tools/Launcher/res/RYLLogin.rc2
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Tools/Launcher/res/RYLLogin.rc2
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//
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// RYLLogin.RC2 - resources Microsoft Visual C++ does not edit directly
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//
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#ifdef APSTUDIO_INVOKED
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#error this file is not editable by Microsoft Visual C++
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#endif //APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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// Add manually edited resources here...
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/////////////////////////////////////////////////////////////////////////////
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Tools/Launcher/res/mainfram.ico
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Tools/Launcher/res/mainfram.ico
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