Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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////////////////////////////////////////////////////////////////
// PixieLib(TM) Copyright 1997-1999 Paul DiLascia
// If this code works, it was written by Paul DiLascia.
// If not, I don't know who wrote it.
//
// CHyperlink implements a simple text hyperlink
//
#ifndef _HYPRILNK_H
#define _HYPRILNK_H
//////////////////
// Simple text hyperlink derived from CString
//
class CHyperlink : public CString {
public:
CHyperlink(LPCTSTR lpLink = NULL) : CString(lpLink) { }
~CHyperlink() { }
const CHyperlink& operator=(LPCTSTR lpsz) {
CString::operator=(lpsz);
return *this;
}
operator LPCTSTR() {
return CString::operator LPCTSTR();
}
virtual HINSTANCE Navigate() {
return IsEmpty() ? NULL :
ShellExecute(0, _T("open"), *this, 0, 0, SW_SHOWNORMAL);
}
};
#endif