Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
48
Tools/LauncherMY/MSGDialog.h
Normal file
48
Tools/LauncherMY/MSGDialog.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#include "HtmlCtrl.h"
|
||||
#include "afxwin.h"
|
||||
|
||||
#include "ZBitmapButton.h"
|
||||
#include "CISBitmap.h"
|
||||
|
||||
#include "RYLLOGIN_DEFINITIONS.H"
|
||||
#include "Resource.h"
|
||||
|
||||
// CMSGDialog <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
|
||||
class CMSGDialog : public CDialog
|
||||
{
|
||||
DECLARE_DYNAMIC(CMSGDialog)
|
||||
|
||||
public:
|
||||
CMSGDialog(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
virtual ~CMSGDialog();
|
||||
|
||||
// Generated message map functions
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnPaint();
|
||||
void RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX = -1 , int SizeY = -1 );
|
||||
|
||||
// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
enum { IDD = IDD_DIALOG_MSG };
|
||||
|
||||
void InitClientFoloder(void);
|
||||
void InitWebBrowser(void);
|
||||
void InitInterface(void);
|
||||
|
||||
protected:
|
||||
CString m_strRYLFolder;
|
||||
|
||||
CHtmlCtrl m_WebPage;
|
||||
CCISBitmap m_btmBase;
|
||||
|
||||
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
||||
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
||||
public:
|
||||
CZBitmapButton m_Ok;
|
||||
CZBitmapButton m_Cancel;
|
||||
};
|
||||
Reference in New Issue
Block a user