Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,25 @@
#ifndef _CRC32STATIC_H_
#define _CRC32STATIC_H_
#include "Common.h"
class CCrc32Static
{
public:
CCrc32Static();
virtual ~CCrc32Static();
static DWORD StringCrc32(LPCTSTR szString, DWORD &dwCrc32);
static DWORD FileCrc32Streams(LPCTSTR szFilename, DWORD &dwCrc32);
static DWORD FileCrc32Win32(LPCTSTR szFilename, DWORD &dwCrc32);
static DWORD FileCrc32Filemap(LPCTSTR szFilename, DWORD &dwCrc32);
static DWORD FileCrc32Assembly(LPCTSTR szFilename, DWORD &dwCrc32);
protected:
static bool GetFileSizeQW(const HANDLE hFile, QWORD &qwSize);
static inline void CalcCrc32(const BYTE byte, DWORD &dwCrc32);
static DWORD s_arrdwCrc32Table[256];
};
#endif