Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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25
Tools/NeoPatchMaker/Crc32Static.h
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25
Tools/NeoPatchMaker/Crc32Static.h
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#ifndef _CRC32STATIC_H_
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#define _CRC32STATIC_H_
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#include "Common.h"
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class CCrc32Static
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{
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public:
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CCrc32Static();
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virtual ~CCrc32Static();
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static DWORD StringCrc32(LPCTSTR szString, DWORD &dwCrc32);
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static DWORD FileCrc32Streams(LPCTSTR szFilename, DWORD &dwCrc32);
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static DWORD FileCrc32Win32(LPCTSTR szFilename, DWORD &dwCrc32);
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static DWORD FileCrc32Filemap(LPCTSTR szFilename, DWORD &dwCrc32);
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static DWORD FileCrc32Assembly(LPCTSTR szFilename, DWORD &dwCrc32);
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protected:
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static bool GetFileSizeQW(const HANDLE hFile, QWORD &qwSize);
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static inline void CalcCrc32(const BYTE byte, DWORD &dwCrc32);
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static DWORD s_arrdwCrc32Table[256];
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};
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#endif
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