Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
88
Tools/NeoPatchMaker/ReadMe.txt
Normal file
88
Tools/NeoPatchMaker/ReadMe.txt
Normal file
@@ -0,0 +1,88 @@
|
||||
========================================================================
|
||||
MICROSOFT FOUNDATION CLASS LIBRARY : NeoPatchMaker
|
||||
========================================================================
|
||||
|
||||
|
||||
AppWizard has created this NeoPatchMaker application for you. This application
|
||||
not only demonstrates the basics of using the Microsoft Foundation classes
|
||||
but is also a starting point for writing your application.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your NeoPatchMaker application.
|
||||
|
||||
NeoPatchMaker.dsp
|
||||
This file (the project file) contains information at the project level and
|
||||
is used to build a single project or subproject. Other users can share the
|
||||
project (.dsp) file, but they should export the makefiles locally.
|
||||
|
||||
NeoPatchMaker.h
|
||||
This is the main header file for the application. It includes other
|
||||
project specific headers (including Resource.h) and declares the
|
||||
CNeoPatchMakerApp application class.
|
||||
|
||||
NeoPatchMaker.cpp
|
||||
This is the main application source file that contains the application
|
||||
class CNeoPatchMakerApp.
|
||||
|
||||
NeoPatchMaker.rc
|
||||
This is a listing of all of the Microsoft Windows resources that the
|
||||
program uses. It includes the icons, bitmaps, and cursors that are stored
|
||||
in the RES subdirectory. This file can be directly edited in Microsoft
|
||||
Visual C++.
|
||||
|
||||
NeoPatchMaker.clw
|
||||
This file contains information used by ClassWizard to edit existing
|
||||
classes or add new classes. ClassWizard also uses this file to store
|
||||
information needed to create and edit message maps and dialog data
|
||||
maps and to create prototype member functions.
|
||||
|
||||
res\NeoPatchMaker.ico
|
||||
This is an icon file, which is used as the application's icon. This
|
||||
icon is included by the main resource file NeoPatchMaker.rc.
|
||||
|
||||
res\NeoPatchMaker.rc2
|
||||
This file contains resources that are not edited by Microsoft
|
||||
Visual C++. You should place all resources not editable by
|
||||
the resource editor in this file.
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AppWizard creates one dialog class:
|
||||
|
||||
NeoPatchMakerDlg.h, NeoPatchMakerDlg.cpp - the dialog
|
||||
These files contain your CNeoPatchMakerDlg class. This class defines
|
||||
the behavior of your application's main dialog. The dialog's
|
||||
template is in NeoPatchMaker.rc, which can be edited in Microsoft
|
||||
Visual C++.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named NeoPatchMaker.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
Resource.h
|
||||
This is the standard header file, which defines new resource IDs.
|
||||
Microsoft Visual C++ reads and updates this file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
If your application uses MFC in a shared DLL, and your application is
|
||||
in a language other than the operating system's current language, you
|
||||
will need to copy the corresponding localized resources MFC42XXX.DLL
|
||||
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
|
||||
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
|
||||
For example, MFC42DEU.DLL contains resources translated to German.) If you
|
||||
don't do this, some of the UI elements of your application will remain in the
|
||||
language of the operating system.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Reference in New Issue
Block a user