Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// ChecksumPage.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "PatchMaker.h"
#include "ChecksumPage.h"
// CChecksumPage <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
IMPLEMENT_DYNAMIC(CChecksumPage, CPropertyPage)
CChecksumPage::CChecksumPage()
: CPropertyPage(CChecksumPage::IDD)
{
}
CChecksumPage::~CChecksumPage()
{
}
void CChecksumPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CChecksumPage, CPropertyPage)
END_MESSAGE_MAP()
// CChecksumPage <20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.