Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// LogEdit.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "LogEdit.h"
// CLogEdit
IMPLEMENT_DYNAMIC(CLogEdit, CEdit)
CLogEdit::CLogEdit()
{
}
CLogEdit::~CLogEdit()
{
}
BEGIN_MESSAGE_MAP(CLogEdit, CEdit)
ON_WM_CHAR()
ON_WM_RBUTTONDOWN()
END_MESSAGE_MAP()
// CLogEdit <20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
void CLogEdit::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: <20><><EFBFBD><20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD> <20><>/<2F>Ǵ<EFBFBD> <20><EFBFBD><E2BABB><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD>մϴ<D5B4>.
// CEdit::OnChar(nChar, nRepCnt, nFlags);
}
void CLogEdit::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: <20><><EFBFBD><20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD> <20><>/<2F>Ǵ<EFBFBD> <20><EFBFBD><E2BABB><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD>մϴ<D5B4>.
CEdit::OnRButtonDown(nFlags, point);
}
void CLogEdit::AddLine(LPCTSTR szLine, int nIndex, bool bNewLine)
{
m_szTempLine.SetString(szLine);
if (bNewLine) { m_szTempLine.Append("\r\n"); }
if (OpenClipboard())
{
EmptyClipboard();
BOOL bAddedLine = FALSE;
int nLength = m_szTempLine.GetLength();
HANDLE hGlobalCopy = GlobalAlloc(GMEM_MOVEABLE, (nLength + 1) * sizeof(TCHAR));
if (0 != hGlobalCopy)
{
// Lock the handle and copy the text to the buffer.
LPTSTR lptstrCopy = reinterpret_cast<LPTSTR>(GlobalLock(hGlobalCopy));
memcpy(lptstrCopy, m_szTempLine.GetString(), nLength * sizeof(TCHAR));
lptstrCopy[nLength] = _T('\0');
GlobalUnlock(hGlobalCopy);
// Place the handle on the clipboard.
if(0 != SetClipboardData(CF_TEXT, hGlobalCopy))
{
bAddedLine = TRUE;
}
else
{
GlobalFree(hGlobalCopy);
}
}
CloseClipboard();
if (bAddedLine)
{
int nCharPos = 0;
int nLinePos = 0;
if (-1 == nIndex || -1 == (nCharPos = LineIndex(nIndex)))
{
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20>߰<EFBFBD>
nLinePos = GetLineCount();
nCharPos = GetWindowTextLength();
SetSel(nCharPos, nCharPos);
}
else
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20>߰<EFBFBD>
SetSel(nCharPos, nCharPos);
nLinePos = LineFromChar(nCharPos);
}
Paste();
LineScroll(nLinePos);
}
}
}