Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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#pragma once
class CPMSetting
{
public:
CPMSetting();
virtual ~CPMSetting();
bool LoadSetting(LPCTSTR szSetupFileName);
bool LoadSetting() { return LoadSetting(GetSettingFileName()); }
bool SaveSetting();
LPCTSTR GetSettingFileName() const { return m_szSetupFileName.GetString(); }
bool GetSettingData(LPCTSTR szKey, CString& szValue);
void SetSettingData(LPCTSTR szKey, LPCTSTR szValue);
private:
CMapStringToString m_SetupDataMap;
CString m_szSetupFileName;
};
class CPMDefaultSetting : public CPMSetting
{
public:
static CPMSetting& GetInstance();
static LPCTSTR GetDefaultSettingName();
private:
CPMDefaultSetting() { }
virtual ~CPMDefaultSetting() { }
};