Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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35
Tools/PatchMaker/SingleInputDlg.h
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35
Tools/PatchMaker/SingleInputDlg.h
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#pragma once
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// CSingleInputDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CSingleInputDlg : public CDialog
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{
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DECLARE_DYNAMIC(CSingleInputDlg)
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public:
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CSingleInputDlg(const CString& szTitle,
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const CString& szQuestion, CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CSingleInputDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_SINGLE_INPUT };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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public:
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const CString& GetSingleInput() const { return m_szSingleInput; }
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virtual BOOL OnInitDialog();
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private:
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CString m_szTitle;
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CString m_szQuestion;
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CString m_szSingleInput;
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};
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