Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#ifndef _SoundFile_H_
#define _SoundFile_H_
typedef unsigned long DWORD;
typedef unsigned short WORD;
typedef unsigned int size_t;
typedef struct _iobuf FILE;
/////////////////////////////////////////////////////////////////////////////////////////
//
class ISoundFile
{
public:
enum eSeekPos
{
seek_begin,
seek_current,
seek_end
};
public:
static ISoundFile * CreateSoundFileInstance( const char * szFilename );
public:
virtual ~ISoundFile() {}
virtual void Create( const char * ) = 0;
virtual void Destroy() = 0;
virtual WORD GetBitsPerSample() = 0;
virtual DWORD GetSamplePerSec() = 0;
virtual WORD GetChannelCount() = 0;
virtual DWORD GetSize() = 0;
virtual void Reset() = 0;
virtual size_t Read( void * pBuf, size_t readSize ) = 0;
virtual size_t ReadWhole( void * pBuf ) = 0;
virtual const char * GetFilename() = 0;
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif