Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
#ifndef _SoundGlobal_H_
#define _SoundGlobal_H_
//#pragma warning( disable:6311 )
/////////////////////////////////////////////////////////////////////////////////////////
//
typedef struct HWND__* HWND;
typedef unsigned long DWORD;
typedef void * HANDLE;
typedef float D3DVALUE;
#define WAVEFILEEXT ".wav"
#define WAVEFILEEXT2 ".mnd"
#define OGGFILEEXT ".ogg"
#define FAKEFILEEXT ".z3s"
/////////////////////////////////////////////////////////////////////////////////////////
//
struct IDirectSound8;
struct IDirectSound3DListener;
struct IDirectSound8;
struct IDirectSoundBuffer8;
struct IDirectSoundBuffer;
struct IDirectSound3DBuffer;
struct IDirectMusicSegment8;
struct IDirectMusicLoader8;
struct IDirectMusicPerformance8;
typedef struct IDirectMusicAudioPath IDirectMusicAudioPath8;
class ISoundFile;
class ISoundObject;
class CDirectMusic;
/////////////////////////////////////////////////////////////////////////////////////////
//
void SNDError( const char * Msg, ... );
void SNDError_Debug( const char * Msg, ... );
bool IsFileExist2( const char * szFilename );
bool IsWaveFile( const char * szFilename );
/////////////////////////////////////////////////////////////////////////////////////////
#endif