Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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47
Tools/SoundLib/SoundGlobal.h
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47
Tools/SoundLib/SoundGlobal.h
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#ifndef _SoundGlobal_H_
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#define _SoundGlobal_H_
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//#pragma warning( disable:6311 )
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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typedef struct HWND__* HWND;
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typedef unsigned long DWORD;
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typedef void * HANDLE;
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typedef float D3DVALUE;
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#define WAVEFILEEXT ".wav"
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#define WAVEFILEEXT2 ".mnd"
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#define OGGFILEEXT ".ogg"
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#define FAKEFILEEXT ".z3s"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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struct IDirectSound8;
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struct IDirectSound3DListener;
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struct IDirectSound8;
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struct IDirectSoundBuffer8;
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struct IDirectSoundBuffer;
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struct IDirectSound3DBuffer;
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struct IDirectMusicSegment8;
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struct IDirectMusicLoader8;
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struct IDirectMusicPerformance8;
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typedef struct IDirectMusicAudioPath IDirectMusicAudioPath8;
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class ISoundFile;
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class ISoundObject;
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class CDirectMusic;
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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void SNDError( const char * Msg, ... );
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void SNDError_Debug( const char * Msg, ... );
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bool IsFileExist2( const char * szFilename );
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bool IsWaveFile( const char * szFilename );
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/////////////////////////////////////////////////////////////////////////////////////////
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#endif
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