Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#ifndef _SoundObject_H_
#define _SoundObject_H_
#include "SoundGlobal.h"
enum eSndObjType
{
SNDOBJTYPE_SOUNDBUFFER,
SNDOBJTYPE_STREAMBUFFER,
SNDOBJTYPE_MUSICBUFFER,
SNDOBJTYPE_SOUNDOBJNONE
};
/////////////////////////////////////////////////////////////////////////////////////////
//
class ISoundObject
{
public:
virtual ~ISoundObject() {}
virtual void Destroy() = 0;
virtual int Play( bool bLoop ) = 0;
virtual void Play( DWORD dwIndex, bool bLoop ) = 0;
virtual void Stop( unsigned ) = 0;
virtual void StopAll() = 0;
virtual void Reset( unsigned ) = 0;
virtual void ResetAll() = 0;
virtual HANDLE GetEventNotify() { return 0; }
virtual void HandleNotification() {}
virtual bool IsAllPlaying() = 0;
virtual bool IsAllFree() = 0;
virtual bool IsPlaying( unsigned ) = 0;
virtual DWORD GetMemoryUse() = 0;
virtual bool IsSameFile( const char * ) = 0;
virtual const char * GetFilename() = 0;
virtual eSndObjType GetType() = 0;
virtual void SetPosition( DWORD dwIndex, D3DVALUE x, D3DVALUE y, D3DVALUE z ) = 0;
virtual void SetDistance( DWORD dwIndex, D3DVALUE minDistance, D3DVALUE maxDistance ) = 0;
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif