Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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#ifndef _StreamHandler_H_
#define _StreamHandler_H_
#include "STL.h"
/////////////////////////////////////////////////////////////////////////////////////////
// <09><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CStreamBuffer;
typedef unsigned long DWORD;
typedef void * HANDLE;
/////////////////////////////////////////////////////////////////////////////////////////
//
class IStreamHandler
{
public:
virtual ~IStreamHandler() {}
virtual void Create() = 0;
virtual void Destroy() = 0;
virtual void Add( CStreamBuffer & ) = 0;
virtual void Remove( CStreamBuffer & ) = 0;
virtual void Update() = 0;
};
/////////////////////////////////////////////////////////////////////////////////////////
//
class CStreamHandler : public IStreamHandler
{
public:
typedef vector<HANDLE> HANDLES;
typedef vector<CStreamBuffer*> STREAMBUFFERS;
protected:
HANDLES * m_pHandles;
STREAMBUFFERS * m_pStreamBuffers;
DWORD m_dwNotifyThreadID;
HANDLE m_hNotifyThread;
friend DWORD __stdcall NotificationProc( void * );
void UpdateStreamHandles();
public:
CStreamHandler();
~CStreamHandler();
void Create();
void Destroy();
void Add( CStreamBuffer & );
void Remove( CStreamBuffer & );
void Update() {}
};
/////////////////////////////////////////////////////////////////////////////////////////
//
class CStreamUpdater : public IStreamHandler
{
public:
typedef vector<HANDLE> HANDLES;
typedef vector<CStreamBuffer*> STREAMBUFFERS;
protected:
HANDLES * m_pHandles;
STREAMBUFFERS * m_pStreamBuffers;
public:
CStreamUpdater();
~CStreamUpdater();
void Create();
void Destroy();
void Add( CStreamBuffer & );
void Remove( CStreamBuffer & );
void Update();
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif