Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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Tools/SoundLib/WavFile.h Normal file
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#ifndef _WavFile_H_
#define _WavFile_H_
#include "SoundFile.h"
class CWaveFile;
/////////////////////////////////////////////////////////////////////////////////////////
//
class CWavFile : public ISoundFile
{
CWaveFile * m_pWaveFile;
char * m_pszFilename;
public:
CWavFile();
CWavFile( const char * );
~CWavFile();
void Create( const char * );
void Destroy();
WORD GetBitsPerSample();
DWORD GetSamplePerSec();
WORD GetChannelCount();
DWORD GetSize();
void Reset();
size_t Read( void * pBuf, size_t readSize );
size_t ReadWhole( void * pBuf );
const char * GetFilename();
};
/////////////////////////////////////////////////////////////////////////////////////////
#endif