Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/ZipArchive/Include/ZipCompatibility.h
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107
Tools/ZipArchive/Include/ZipCompatibility.h
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////////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipCompatibility.h $
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// $Archive: /ZipArchive/ZipCompatibility.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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/**
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* \file ZipCompatibility.h
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* ZipCompatibility namespace declaration.
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*
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*/
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#if !defined(AFX_ZIPCOMPATIBILITY_H__8E8B9904_84C7_4B22_B364_A10ED0E7DAD6__INCLUDED_)
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#define AFX_ZIPCOMPATIBILITY_H__8E8B9904_84C7_4B22_B364_A10ED0E7DAD6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CZipAutoBuffer;
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class CZipFileHeader;
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/**
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Functions that provides the proper conversion of attributes
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and filename strings between different system platforms.
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*/
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namespace ZipCompatibility
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{
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/**
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The codes of the compatibility of the file attribute information.
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\see CZipArchive::GetSystemCompatibility
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\see CZipFileHeader::GetSystemCompatibility
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\see ZipPlatform::GetSystemID
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*/
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enum ZipPlatforms
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{
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zcDosFat, ///< MS-DOS and OS/2 (FAT / VFAT / FAT32 file systems)
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zcAmiga, ///< Amiga
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zcVaxVms, ///< VAX/VMS
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zcUnix, ///< Unix / Linux
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zcVmCms, ///< VM/CMS
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zcAtari, ///< Atari ST
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zcOs2Hpfs, ///< OS/2 H.P.F.S.
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zcMacintosh, ///< Macintosh
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zcZsystem, ///< Z-System
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zcCpm, ///< CP/M
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zcNtfs ///< Windows NTFS
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};
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/**
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Check whether the system with the given code is supported by the ZipArchive library.
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\param iCode
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\link #ZipPlatforms the system code \endlink
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\return \c true if supported
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*/
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bool IsPlatformSupported(int iCode);
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/**
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Convert the system attributes between different system platforms.
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It calls one of the converting functions.
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\param uAttr
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attributes to convert
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\param iFromSystem
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system code to convert from
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\param iToSystem
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system code to convert to
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\return the converted attributes
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\note Throws exceptions.
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\see ZipPlatforms
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*/
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DWORD ConvertToSystem(DWORD uAttr, int iFromSystem, int iToSystem);
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/**
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Convert the filename of the file inside archive.
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This conversion may not change the size of the filename, otherwise an
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error may occur in #ReadLocal while comparing the filename sizes.
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\param header
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the file header to have the filename converted
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\param bFromZip
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if \c true convert the path from the from it is stored in the archive
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to the current system compatible form; otherwise vice-versa.
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\see CZipCentralDir::ConvertFileName
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*/ void FileNameUpdate(CZipFileHeader& header, bool bFromZip);
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/**
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Change the slash to backslash or vice-versa in \e buffer.
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\param buffer
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\param bReplaceSlash
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if \c true, change slash to backslash
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*/
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void SlashBackslashChg(CZipAutoBuffer& buffer, bool bReplaceSlash);
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};
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#endif // !defined(AFX_ZIPCOMPATIBILITY_H__8E8B9904_84C7_4B22_B364_A10ED0E7DAD6__INCLUDED_)
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