Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/ZipArchive/Include/ZipPlatform.h
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175
Tools/ZipArchive/Include/ZipPlatform.h
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////////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipPlatform.h $
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// $Archive: /ZipArchive/ZipPlatform.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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/**
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* \file ZipPlatform.h
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* ZipPlatform namespace declaration.
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*
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*/
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#if !defined(AFX_ZipPlatform_H__E2FE6343_9D03_4F3C_A1F7_706C9F0ED978__INCLUDED_)
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#define AFX_ZipPlatform_H__E2FE6343_9D03_4F3C_A1F7_706C9F0ED978__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CZipFileHeader;
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class CZipAutoBuffer;
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#include "ZipString.h"
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#include "ZipPathComponent.h"
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#include <sys/types.h>
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#include "ZipExport.h"
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/**
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Interface to the system API.
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All functions have a system - specific implementation .
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*/
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namespace ZipPlatform
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{
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/**
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return the default system case-sensitivity
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*/
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ZIP_API bool GetSystemCaseSensitivity();
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/**
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\return A current system name tag.
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May be one of ZipCompatibility::ZipPlatforms values.
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\see CZipArchive::GetSystemCompatibility
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*/
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ZIP_API int GetSystemID();
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/**
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\return the default file attributes for the current system
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*/
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ZIP_API DWORD GetDefaultAttributes();
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/**
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\return the default directory attributes for the current system
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*/
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ZIP_API DWORD GetDefaultDirAttributes();
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/**
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Get the free space on the device pointed by \e lpszPath
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*/
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ZIP_API DWORD GetDeviceFreeSpace(LPCTSTR lpszPath);
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/**
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Return the temporary file name ensuring there is enough size in the destination directory,.
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Checking for the size is disabled by default.
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*/
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ZIP_API CZipString GetTmpFileName(LPCTSTR lpszPath = NULL, DWORD iSizeNeeded = DWORD(-1));
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/**
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\name Various operations on files and directories.
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All the functions which are returning a \c bool value,
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return \c true when the operation was successful.
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*/
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//@{
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ZIP_API bool GetCurrentDirectory(CZipString& sz); ///< Get the current directory and store it in \e sz
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ZIP_API bool ChangeDirectory(LPCTSTR lpDirectory);
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ZIP_API bool SetFileAttr(LPCTSTR lpFileName, DWORD uAttr);
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ZIP_API bool GetFileAttr(LPCTSTR lpFileName, DWORD& uAttr);
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ZIP_API bool GetFileModTime(LPCTSTR lpFileName, time_t & ttime); ///< get the file modification time
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ZIP_API bool GetFileSize(LPCTSTR lpszFileName, DWORD& dSize);
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ZIP_API bool SetFileModTime(LPCTSTR lpFileName, time_t ttime); ///< set the file modification time
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ZIP_API bool CreateDirectory(LPCTSTR lpDirectory);
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ZIP_API bool SetVolLabel(LPCTSTR lpszPath, LPCTSTR lpszLabel); ///< \c lpszPath may point to a file on the device
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ZIP_API bool ForceDirectory(LPCTSTR lpDirectory); ///< create nested directories at once
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ZIP_API bool RemoveFile(LPCTSTR lpszFileName, bool bThrow = true);
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ZIP_API bool RenameFile( LPCTSTR lpszOldName, LPCTSTR lpszNewName, bool bThrow = true);
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#ifndef _MFC_VER
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ZIP_API bool TruncateFile(int iDes, DWORD iSize);
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ZIP_API int OpenFile(LPCTSTR lpszFileName, UINT iMode, int iShareMode);
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ZIP_API bool FlushFile(int iDes); ///< flush the file to the disk.
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ZIP_API int GetFileSystemHandle(int iDes); ///< return the underlying system handle
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#endif
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//@}
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/**
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\param lpszDir
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\return \c true, if \e lpszDir directory exists; otherwise \c false;
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*/
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ZIP_API bool DirectoryExists(LPCTSTR lpszDir);
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/**
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\param lpszFilePath
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may point to a file path or a directory on the device
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\return \c true if the drive is removable.
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Implemented only on Windows system, in all others always returns \c true.
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*/
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ZIP_API bool IsDriveRemovable(LPCTSTR lpszFilePath);
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/**
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\param uAttr
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attributes value to test
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\return \c true if the attributes are the directory attributes
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*/
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ZIP_API bool IsDirectory(DWORD uAttr);
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/**
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Perform the translation between ANSI and OEM character sets.
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\remark
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- The conversion is performed only for the zip archives created under Windows platform.
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- Windows archiving programs convert a filename to OEM before adding it to the archive.
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- OEM conversion only influences the ANSI values above 126, so it
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affects only strings containing international characters.
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\param buffer
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buffer to be translated
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\param bAnsiToOem
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if \c true, convert ANSI to OEM
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if \c false, OEM to ANSI
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*/
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ZIP_API void AnsiOem(CZipAutoBuffer& buffer, bool bAnsiToOem);
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/**
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Check if the given file or directory exists.
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\param lpszName
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\return
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- -1 if the given file is a directory
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- 1 a file
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- 0 if there is no such a file
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*/
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ZIP_API int FileExists(LPCTSTR lpszName);
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#ifdef _UNICODE
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/**
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Convert wide character string to single character string.
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\param lpWide
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Wide string to convert
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\param szSingle
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buffer to receive converted string (without the terminating NULL character)
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\return
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the \e szSingle buffer length, or \c -1 when not succeeded
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\note Only in UNICODE version.
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*/
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ZIP_API int WideToSingle(LPCTSTR lpWide, CZipAutoBuffer &szSingle);
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/**
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Convert single character string to wide character string.
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\param szSingle
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single string to convert (no terminating NULL character at the end)
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\param szWide
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receives the wide string after the conversion
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\return \e the length of the string after the conversion (without the NULL character),
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or \c -1 when not succeeded
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\note Only in UNICODE version.
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*/
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ZIP_API int SingleToWide(const CZipAutoBuffer &szSingle, CZipString& szWide);
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#endif
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};
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#endif // !defined(AFX_ZipPlatform_H__E2FE6343_9D03_4F3C_A1F7_706C9F0ED978__INCLUDED_)
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