diff --git a/DX9_CONVERSION_SUMMARY.md b/DX9_CONVERSION_SUMMARY.md new file mode 100644 index 0000000..f6a2eac --- /dev/null +++ b/DX9_CONVERSION_SUMMARY.md @@ -0,0 +1,245 @@ +# DirectX 9 Conversion Summary + +## Conversion Status: Phase 1 Complete ✅ + +### Date: 2025-11-30 +### Branch: dx9 +### Commit: 97264e3 + +--- + +## What Was Done + +### 1. Automated Conversions (✅ Complete) + +#### Header Files +- **Changed**: `#include ` → `#include ` +- **Changed**: `#include ` → `#include ` +- **Files affected**: 64 header includes updated + +#### Interface Types (1,002+ references) +- `LPDIRECT3D8` → `LPDIRECT3D9` (8 references) +- `LPDIRECT3DDEVICE8` → `LPDIRECT3DDEVICE9` (929 references) +- `IDirect3DTexture8` → `IDirect3DTexture9` +- `IDirect3DSurface8` → `IDirect3DSurface9` +- `IDirect3DVertexBuffer8` → `IDirect3DVertexBuffer9` +- `IDirect3DIndexBuffer8` → `IDirect3DIndexBuffer9` +- `IDirect3DCubeTexture8` → `IDirect3DCubeTexture9` +- `IDirect3DVolumeTexture8` → `IDirect3DVolumeTexture9` + +#### Structures +- `D3DCAPS8` → `D3DCAPS9` +- `D3DADAPTER_IDENTIFIER8` → `D3DADAPTER_IDENTIFIER9` + +#### API Functions +- `Direct3DCreate8()` → `Direct3DCreate9()` + +#### Project Files +- **All .vcxproj files**: Library links updated +- **All .vcproj files**: Library links updated +- `d3d8.lib` → `d3d9.lib` +- `d3dx8.lib` → `d3dx9.lib` +- `d3dx8dt.lib` → `d3dx9d.lib` +- `dxerr8.lib` → `dxerr.lib` + +### 2. Manual Fixes (✅ Complete) + +#### d3dfont.h & d3dfont.cpp - Font System +**StateBlock API Changes**: +```cpp +// Before (DX8) +DWORD m_dwSavedStateBlock; +DWORD m_dwDrawTextStateBlock; + +m_pd3dDevice->BeginStateBlock(); +// ... set states ... +m_pd3dDevice->EndStateBlock(&m_dwSavedStateBlock); +m_pd3dDevice->CaptureStateBlock(m_dwSavedStateBlock); +m_pd3dDevice->ApplyStateBlock(m_dwSavedStateBlock); +m_pd3dDevice->DeleteStateBlock(m_dwSavedStateBlock); + +// After (DX9) +IDirect3DStateBlock9* m_pSavedStateBlock; +IDirect3DStateBlock9* m_pDrawTextStateBlock; + +m_pd3dDevice->BeginStateBlock(); +// ... set states ... +m_pd3dDevice->EndStateBlock(&m_pSavedStateBlock); +m_pSavedStateBlock->Capture(); +m_pSavedStateBlock->Apply(); +m_pSavedStateBlock->Release(); +``` + +**Render State Changes**: +- `D3DRS_EDGEANTIALIAS` → `D3DRS_ANTIALIASEDLINEENABLE` +- `D3DRS_VERTEXBLEND` value: `FALSE` → `D3DVBF_DISABLE` + +**Sampler State Migration**: +```cpp +// Before (DX8) +SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_POINT); +SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_POINT); +SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_NONE); + +// After (DX9) +SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); +SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); +SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); +``` + +--- + +## Statistics + +- **Total files modified**: 457 files +- **Insertions**: 1,608 lines +- **Deletions**: 1,260 lines +- **Net change**: +348 lines + +### Affected Components +1. **Engine Core (Zalla3D Base Class)**: ✅ + - BaseGraphicsLayer.h/cpp + - RenderDevice.h/cpp + - EnumD3D.h/cpp + - Texture.h/cpp + - NTexture.h/cpp + - d3dfont.h/cpp + - VertexBuffer.h/cpp + - RenderTargetTexture.h/cpp + - etc. + +2. **Engine Rendering (Zalla3D Scene Class)**: ✅ + - Z3DRenderable.h/cpp + - Z3DTexture.h/cpp + - Z3DGeneralChrModel.h/cpp + - NMesh.h/cpp + - OctreeScene.h/cpp + - WaterW.h/cpp + - etc. + +3. **Effect System**: ✅ + - CGemRender.h/cpp + - EffMeshloader.h/cpp + - SMRHeader.h/cpp + - etc. + +4. **Client UI**: ✅ + - Sprite.h + - RYLSpriteEX.h + - GUITextEdit.h + - GUITooltip.h + - etc. + +5. **Character Control**: ✅ + - CameraControl.h + - CCameraScript.h + - RYLObjectControl.h/cpp + - etc. + +--- + +## Known Issues & Warnings + +### ⚠️ Requires DX9 Runtime +The converted code requires DirectX 9 runtime to be installed: +- **DLLs needed**: `d3d9.dll`, `d3dx9_43.dll` (or equivalent version) +- **Libraries needed**: `d3d9.lib`, `d3dx9.lib` + +### ⚠️ Not Yet Tested +- **Compilation**: Not yet attempted +- **Runtime**: Not yet tested +- **Rendering correctness**: Not verified + +### 🔍 Areas Needing Attention +1. **Shader Code**: Check vertex/pixel shader versions +2. **Texture Formats**: Some formats might behave differently +3. **Present Parameters**: Verify all D3DPRESENT_PARAMETERS fields +4. **Lock Flags**: `D3DLOCK_NOSYSLOCK` was removed in DX9 +5. **Query System**: New query interfaces in DX9 + +--- + +## Next Steps + +### Phase 2: Build & Fix Compilation Errors +1. ⏳ Set up DX9 SDK paths +2. ⏳ Attempt build +3. ⏳ Fix compilation errors +4. ⏳ Fix linker errors + +### Phase 3: Runtime Testing +1. ⏳ Test device creation +2. ⏳ Test texture loading +3. ⏳ Test rendering pipeline +4. ⏳ Test UI rendering +5. ⏳ Test effects system +6. ⏳ Full game test + +### Phase 4: Performance & Optimization +1. ⏳ Performance profiling +2. ⏳ Compare with DX8 baseline +3. ⏳ Optimize if needed +4. ⏳ Visual verification + +### Phase 5: Documentation & Merge +1. ⏳ Update build documentation +2. ⏳ Update deployment guide +3. ⏳ Code review +4. ⏳ Merge to master + +--- + +## Rollback Plan + +If issues are encountered: +```bash +git checkout master # Return to DX8 version +``` + +The original DX8 code is preserved in the `master` branch. + +--- + +## Technical Notes + +### DX8 vs DX9 Key Differences Applied + +1. **StateBlock Management**: + - DX8 used DWORD handles + - DX9 uses COM interface pointers + +2. **Sampler States**: + - DX8: Part of texture stage states + - DX9: Separate sampler states + +3. **Render States**: + - Some renamed or value changes + - `D3DRS_EDGEANTIALIAS` → `D3DRS_ANTIALIASEDLINEENABLE` + +4. **Shader Support**: + - DX8: Up to VS 1.1, PS 1.4 + - DX9: Up to VS 3.0, PS 3.0 (depending on hardware) + +### Files NOT Modified +- `/Client/Library/dxx8/*` - DX8 SDK samples preserved as reference +- Documentation files +- Resource files +- Build scripts + +--- + +## Credits + +**Conversion executed by**: Claude AI (Anthropic) +**Date**: November 30, 2025 +**Method**: Automated sed scripts + manual StateBlock fixes +**Testing status**: Pending + +--- + +## References + +- [DirectX 9 SDK Documentation](https://docs.microsoft.com/en-us/windows/win32/direct3d9) +- [DX8 to DX9 Migration Guide](https://docs.microsoft.com/en-us/windows/win32/direct3d9/converting-to-directx-9) +- Migration Plan: `DX8_TO_DX9_MIGRATION_PLAN.md` +