8 Commits

Author SHA1 Message Date
955e032217 Fix Debug build and script execution: Add _USE_32BIT_TIME_T, disable DEP for JIT script engine 2025-11-30 19:12:08 +09:00
bd9cb3776e Fix Debug and Release_NoGD build configurations
- Add _USE_32BIT_TIME_T preprocessor definition to GlobalScript Debug build
  to resolve LNK2019 error (time_t size mismatch between projects)

- Update Release_NoGD configuration in RYLClient.vcxproj:
  * Add SSE2 instruction set support
  * Enable OpenMP support
  * Add warning suppressions (4996, 4819, 4482, 4566)
  * Add ManifestFile setting
  * Align with Release configuration settings

- Modify RYLClientMain.cpp:
  * Update _RYL_TEST macro to enable ADMIN_L3 mode automatically
  * Allow standalone execution without Login.exe in test mode

Issues resolved:
- Debug build: ParsePacket::HandleUserLogin linker error
- Release_NoGD build: Compilation failure due to configuration differences
2025-11-30 18:34:17 +09:00
1626f649c5 Fix Release_NoGD configuration: add SSE2, fix library dependencies, add _RYL_TEST 2025-11-30 17:04:19 +09:00
c6745638bb Fix library dependencies for Debug and Release_NoGD configurations
- Added LUA Release_NoGD configuration to LUA.vcxproj
- Fixed RYLClient Debug/Release_NoGD library dependencies (Effect.lib, SoundLib.lib, Caldron.lib, GlobalScript.lib, etc.)
- Unified library path separators to forward slashes
- Changed OutDir from Game folder to Executable/Configuration folder
- Added copyfile.bat scripts for deployment to S:\YouxiLand\ROW
2025-11-30 15:52:49 +09:00
4d1b7b3d74 Add dxx8 paths and disable C4566/C4819/C4996 warnings for all Client projects 2025-11-30 14:46:14 +09:00
345bd1d2be .. 2025-11-30 10:33:16 +09:00
1bd800bba2 Remove .pdb debug symbol files from tracking
Remove 71 .pdb files that were committed before .gitignore was set up.
These are build artifacts and should not be version controlled.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 21:01:12 +09:00
dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00