Commit Graph

1 Commits

Author SHA1 Message Date
87723d2d12 Add comprehensive documentation for Graphics Interface and CrossM
Added two major documentation files:

1. GRAPHICS_INTERFACE_GUIDE.md (18KB)
   - Complete graphics abstraction layer guide
   - System architecture (5 layers)
   - Initialization flow with actual code
   - Rendering command flow
   - Real usage examples
   - Integration with BaseGraphicsLayer
   - Complete DX command mapping table
   - All 700+ DX commands analyzed

   Key Sections:
   - How the system works (from WinMain to GPU)
   - Where initialization happens
   - How commands are processed
   - DX8/DX9/DX12 command mapping
   - Step-by-step integration guide

2. CROSSM_PROJECT_ANALYSIS.md (20KB)
   - Complete CrossM library analysis
   - Math library (Vector3, MathUtil)
   - Octree collision detection system
   - Ellipsoid vs Triangle collision
   - Kasper Fauerby's algorithm explanation
   - Usage examples with RiskYourLife
   - Performance optimization tips
   - Debug visualization

   Key Components:
   - Vector3 (inline math operations)
   - OctreeCollider (spatial partitioning)
   - CollisionEllipsoidHelper (character collision)
   - Integration with terrain/character systems

Documentation Features:
 Code examples for every feature
 Real file paths and function names
 Step-by-step integration guides
 Performance considerations
 Debug tips
 Visual diagrams (ASCII art)

Total: ~38KB of comprehensive documentation
Ready for developer onboarding!
2025-12-01 13:07:39 +09:00