Commit Graph

1 Commits

Author SHA1 Message Date
86334bfce0 Add graphics code audit and clarify EnumD3D purpose
Critical Analysis Complete:
 Audited 483 files for Direct3D access patterns
 Found 157 safe usages via BaseGraphicsLayer::GetDevice()
⚠️ Identified 1 bypass: CEnumD3D::Enum() (enumeration only)

Key Findings:
1. All rendering code properly uses abstraction layer
2. EnumD3D creates temporary D3D9 for display mode enumeration
3. No impact on actual rendering (isolated usage)
4. Device pointer caching in some classes (minor issue)

Actions Taken:
 Created comprehensive audit report (GRAPHICS_CODE_AUDIT.md)
 Added clarifying comments to EnumD3D.cpp
 Documented initialization sequence
 Provided improvement recommendations

Report Highlights:
• Safety: 4/5 stars (one bypass, minimal impact)
• Compatibility: 5/5 stars (99% unchanged)
• Extensibility: 3/5 stars (needs improvement)

Verdict:  Game code sequence is SAFE
- Rendering: 100% via abstraction layer
- Initialization: 1 bypass (info gathering only)
- No immediate fixes required

Recommendations:
1. Keep current structure (stable)
2. Add DisplayEnumerator long-term
3. Remove device caching gradually
4. Document all bypass paths

Total audit: 15KB documentation + code comments
2025-12-01 15:32:40 +09:00