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86334bfce0
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Add graphics code audit and clarify EnumD3D purpose
Critical Analysis Complete:
✅ Audited 483 files for Direct3D access patterns
✅ Found 157 safe usages via BaseGraphicsLayer::GetDevice()
⚠️ Identified 1 bypass: CEnumD3D::Enum() (enumeration only)
Key Findings:
1. All rendering code properly uses abstraction layer
2. EnumD3D creates temporary D3D9 for display mode enumeration
3. No impact on actual rendering (isolated usage)
4. Device pointer caching in some classes (minor issue)
Actions Taken:
✅ Created comprehensive audit report (GRAPHICS_CODE_AUDIT.md)
✅ Added clarifying comments to EnumD3D.cpp
✅ Documented initialization sequence
✅ Provided improvement recommendations
Report Highlights:
• Safety: 4/5 stars (one bypass, minimal impact)
• Compatibility: 5/5 stars (99% unchanged)
• Extensibility: 3/5 stars (needs improvement)
Verdict: ✅ Game code sequence is SAFE
- Rendering: 100% via abstraction layer
- Initialization: 1 bypass (info gathering only)
- No immediate fixes required
Recommendations:
1. Keep current structure (stable)
2. Add DisplayEnumerator long-term
3. Remove device caching gradually
4. Document all bypass paths
Total audit: 15KB documentation + code comments
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2025-12-01 15:32:40 +09:00 |
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