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87723d2d12
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Add comprehensive documentation for Graphics Interface and CrossM
Added two major documentation files:
1. GRAPHICS_INTERFACE_GUIDE.md (18KB)
- Complete graphics abstraction layer guide
- System architecture (5 layers)
- Initialization flow with actual code
- Rendering command flow
- Real usage examples
- Integration with BaseGraphicsLayer
- Complete DX command mapping table
- All 700+ DX commands analyzed
Key Sections:
- How the system works (from WinMain to GPU)
- Where initialization happens
- How commands are processed
- DX8/DX9/DX12 command mapping
- Step-by-step integration guide
2. CROSSM_PROJECT_ANALYSIS.md (20KB)
- Complete CrossM library analysis
- Math library (Vector3, MathUtil)
- Octree collision detection system
- Ellipsoid vs Triangle collision
- Kasper Fauerby's algorithm explanation
- Usage examples with RiskYourLife
- Performance optimization tips
- Debug visualization
Key Components:
- Vector3 (inline math operations)
- OctreeCollider (spatial partitioning)
- CollisionEllipsoidHelper (character collision)
- Integration with terrain/character systems
Documentation Features:
✅ Code examples for every feature
✅ Real file paths and function names
✅ Step-by-step integration guides
✅ Performance considerations
✅ Debug tips
✅ Visual diagrams (ASCII art)
Total: ~38KB of comprehensive documentation
Ready for developer onboarding!
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2025-12-01 13:07:39 +09:00 |
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