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Author SHA1 Message Date
067ec2bfa1 모든 변경사항 커밋 2025-12-04 23:54:32 +09:00
a070e30da7 아이템 관련 로깅 시스템 작업 전 전체 소스 커밋 2025-12-04 23:03:35 +09:00
96b00a1254 작업 내용 자동 커밋: memory.log, Add_Folder_WOW64.reg 2025-12-04 22:40:32 +09:00
3be31f145f 서버파일 컴파일완료(debug,release) vs2010
클라이언트실행파일 경로를 레지스트리 mp-client 에서 현재 실행폴더로 변경
2025-12-04 22:31:23 +09:00
1302 changed files with 224 additions and 4171 deletions

1
.gitignore vendored
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@@ -97,3 +97,4 @@ $RECYCLE.BIN/
# Game-specific (keep documentation) # Game-specific (keep documentation)
!claudedocs/ !claudedocs/
/WorldCreator

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@@ -0,0 +1,6 @@
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\Software\WOW6432Node\ROW\MP-Client]
"Folder"="F:\\YouxiLand\\ROW"
"TestFolder"="F:\\YouxiLand\\ROW"
"BGFolder"="F:\\YouxiLand\\ROW"

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@@ -1,3 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project> </Project>

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@@ -616,6 +616,11 @@ static void Event_MonsterDrop(int nAmount, int nItemID)
lpEventNode->m_fPosZ = 0.0f; lpEventNode->m_fPosZ = 0.0f;
lpEventNode->m_strWord = NULL; lpEventNode->m_strWord = NULL;
// Add debug log for item drop event (English)
char logMsg[128];
sprintf(logMsg, "[ITEM] Item dropped: ItemID=%d, Amount=%d\n", nItemID, nAmount);
OutputDebugStringA(logMsg);
if (bFalseEvent) if (bFalseEvent)
g_QuestList.m_lpTriggerNode->m_lstFalseEvent.push_back(lpEventNode); g_QuestList.m_lpTriggerNode->m_lstFalseEvent.push_back(lpEventNode);
else else
@@ -926,7 +931,7 @@ BOOL CQuestList::Load(const char *strQuestScriptFile)
_SE_RegisterFunction(Script, QuestAward, T_VOID, "QuestAward", T_STRING, 0); _SE_RegisterFunction(Script, QuestAward, T_VOID, "QuestAward", T_STRING, 0);
_SE_RegisterFunction(Script, QuestSkillPointBonus, T_VOID, "QuestSkillPointBonus", T_INT, 0); _SE_RegisterFunction(Script, QuestSkillPointBonus, T_VOID, "QuestSkillPointBonus", T_INT, 0);
_SE_RegisterFunction(Script, QuestCancelItemDel, T_VOID, "QuestCancelItemDel", T_BOOL, 0); _SE_RegisterFunction(Script, QuestCancelItemDel, T_VOID, "QuestCancelItemDel", T_BOOL, 0);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ <20>ý<EFBFBD><C3BD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD>Ƽ <20>ý<EFBFBD><C3BD><EFBFBD>
_SE_RegisterFunction(Script, QuestAbilityPoint, T_VOID, "QuestAbilityPoint", T_INT, 0); _SE_RegisterFunction(Script, QuestAbilityPoint, T_VOID, "QuestAbilityPoint", T_INT, 0);
@@ -978,7 +983,7 @@ unsigned long QuestNode::CheckQuest(unsigned long dwLevel, unsigned long dwFame,
unsigned long count = 0; unsigned long count = 0;
unsigned long i = 0; unsigned long i = 0;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
bool bEnableQuest = false ; bool bEnableQuest = false ;
if ( 0 == m_usNation ) if ( 0 == m_usNation )
{ {
@@ -1004,22 +1009,22 @@ unsigned long QuestNode::CheckQuest(unsigned long dwLevel, unsigned long dwFame,
if ( !bEnableQuest ) if ( !bEnableQuest )
{ {
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>. // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
return QuestNode::RES_MISMATCH_NATION ; return QuestNode::RES_MISMATCH_NATION ;
} }
if ( !(m_dwClass & (0x00000001 << (dwClass - 1))) ) if ( !(m_dwClass & (0x00000001 << (dwClass - 1))) )
{ {
// Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>. // Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
return QuestNode::RES_MISMATCH_CLASS ; return QuestNode::RES_MISMATCH_CLASS ;
} }
// <20>̹<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>ߴ<EFBFBD><DFB4><EFBFBD> <20>˻<EFBFBD> // <20>̹<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>ߴ<EFBFBD><DFB4><EFBFBD> <20>˻<EFBFBD>
for (unsigned long t = 0; t < wNumCompleted ; t++) for (unsigned long t = 0; t < wNumCompleted ; t++)
{ {
if (lstCompleted[t] == m_wQuestID) if (lstCompleted[t] == m_wQuestID)
{ {
// <20>̹<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD>̴<EFBFBD>. // <20>̹<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD>̴<EFBFBD>.
return QuestNode::RES_ALREADY_TAKEN ; return QuestNode::RES_ALREADY_TAKEN ;
} }
} }
@@ -1028,7 +1033,7 @@ unsigned long QuestNode::CheckQuest(unsigned long dwLevel, unsigned long dwFame,
{ {
if (lstQuestList[t] == m_wQuestID) if (lstQuestList[t] == m_wQuestID)
{ {
// <20><><EFBFBD><EFBFBD> <20>ϰ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD>̴<EFBFBD>. // <20><><EFBFBD><EFBFBD> <20>ϰ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD>̴<EFBFBD>.
return QuestNode::RES_ALREADY_TAKEN ; return QuestNode::RES_ALREADY_TAKEN ;
} }
} }
@@ -1046,7 +1051,7 @@ unsigned long QuestNode::CheckQuest(unsigned long dwLevel, unsigned long dwFame,
if ( !bCompletePriorQuest ) if ( !bCompletePriorQuest )
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20>ʾҴ<CABE>. // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20>ʾҴ<CABE>.
return QuestNode::RES_NOT_COMPLETE_PRIOR_QUEST ; return QuestNode::RES_NOT_COMPLETE_PRIOR_QUEST ;
} }
} }
@@ -1055,42 +1060,42 @@ unsigned long QuestNode::CheckQuest(unsigned long dwLevel, unsigned long dwFame,
{ {
if (m_wMinLevel <= dwLevel && dwLevel <= m_wMaxLevel) if (m_wMinLevel <= dwLevel && dwLevel <= m_wMaxLevel)
{ {
// <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><> <20><> <20>ִ<EFBFBD>. // <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><> <20><> <20>ִ<EFBFBD>.
return QuestNode::RES_SUCCESS ; return QuestNode::RES_SUCCESS ;
} }
if ( dwLevel > m_wMaxLevel ) if ( dwLevel > m_wMaxLevel )
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
return QuestNode::RES_HIGH_THAN_MAX_LEVEL ; return QuestNode::RES_HIGH_THAN_MAX_LEVEL ;
} }
if ( dwLevel + 10 <= m_wMinLevel ) if ( dwLevel + 10 <= m_wMinLevel )
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10 <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10 <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD> <20><><EFBFBD><EFBFBD>.
return QuestNode::RES_10_LOW_THAN_MIN_LEVEL ; return QuestNode::RES_10_LOW_THAN_MIN_LEVEL ;
} }
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
return QuestNode::RES_LOW_LEVEL ; return QuestNode::RES_LOW_LEVEL ;
} }
if(m_dwMinFame != 0 && m_dwMaxFame != 0) if(m_dwMinFame != 0 && m_dwMaxFame != 0)
{ {
// <20><><EFBFBD><EFBFBD>üũ // <20><><EFBFBD><EFBFBD>üũ
if (m_dwMinFame <= dwFame && dwFame <= m_dwMaxFame) if (m_dwMinFame <= dwFame && dwFame <= m_dwMaxFame)
{ {
// <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><> <20><> <20>ִ<EFBFBD>. // <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><> <20><> <20>ִ<EFBFBD>.
return QuestNode::RES_SUCCESS ; return QuestNode::RES_SUCCESS ;
} }
if ( dwFame > m_dwMaxFame ) if ( dwFame > m_dwMaxFame )
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
return QuestNode::RES_HIGH_THAN_MAX_FAME ; return QuestNode::RES_HIGH_THAN_MAX_FAME ;
} }
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
return QuestNode::RES_LOW_FAME; return QuestNode::RES_LOW_FAME;
} }

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@@ -32,14 +32,14 @@
#include "RYLProfile.h" #include "RYLProfile.h"
/* /*
// Rodin : <20>׽<EFBFBD>Ʈ <20>ڵ<EFBFBD> #1 // Rodin : <20>׽<EFBFBD>Ʈ <20>ڵ<EFBFBD> #1
#include "../GUITextEdit.h" #include "../GUITextEdit.h"
#include "RYLChattingDlg.h" #include "RYLChattingDlg.h"
#include "GMMemory.h" #include "GMMemory.h"
*/ */
// <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> <20>̺<EFBFBD>Ʈ <20>ڵ鷯 // <20><><EFBFBD>Ӽ<EFBFBD><D3BC><EFBFBD> <20>̺<EFBFBD>Ʈ <20>ڵ鷯
CGameEventHandler::CGameEventHandler() CGameEventHandler::CGameEventHandler()
{ {
@@ -57,7 +57,7 @@ int CGameEventHandler::OnOpen(int iErrorCode)
CRYLGameData* pGame = CRYLGameData::Instance() ; CRYLGameData* pGame = CRYLGameData::Instance() ;
CRYLNetworkData* pNetworkData = CRYLNetworkData::Instance(); CRYLNetworkData* pNetworkData = CRYLNetworkData::Instance();
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
if (pGame->m_lpPickItem) { delete pGame->m_lpPickItem; pGame->m_lpPickItem = 0; } if (pGame->m_lpPickItem) { delete pGame->m_lpPickItem; pGame->m_lpPickItem = 0; }
pGame->DeleteAllFieldItem(); pGame->DeleteAllFieldItem();
@@ -89,10 +89,14 @@ int CGameEventHandler::OnClose()
int CGameEventHandler::OnDispatch(PktBase* lpPktBase, INET_Addr& peerAddr) int CGameEventHandler::OnDispatch(PktBase* lpPktBase, INET_Addr& peerAddr)
{ {
unsigned long dwCmd = lpPktBase->GetCmd(); unsigned long dwCmd = lpPktBase->GetCmd();
// Debug log for packet dispatch
char logMsg[128];
sprintf(logMsg, "[PACKET] Dispatch: Cmd=0x%02lx, Len=%d\n", dwCmd, lpPktBase->GetLen());
OutputDebugStringA(logMsg);
/* /*
// Rodin : <20>׽<EFBFBD>Ʈ <20>ڵ<EFBFBD> #1 // Rodin : <20>׽<EFBFBD>Ʈ <20>ڵ<EFBFBD> #1
// => <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> Ŀ<>ǵ带 <20><><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>. // => <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> Ŀ<>ǵ带 <20><><EFBFBD><EFBFBD>ش<EFBFBD>.
if (0x2f != dwCmd && if (0x2f != dwCmd &&
0x3d != dwCmd && 0x3d != dwCmd &&
0x49 != dwCmd) 0x49 != dwCmd)
@@ -105,7 +109,7 @@ int CGameEventHandler::OnDispatch(PktBase* lpPktBase, INET_Addr& peerAddr)
if (dwCmd == CmdCompressedPacket) if (dwCmd == CmdCompressedPacket)
{ {
// <20><><EFBFBD><20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>. // <20><><EFBFBD><20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
char* szPacketPos = reinterpret_cast<char*>(lpPktBase + 1); char* szPacketPos = reinterpret_cast<char*>(lpPktBase + 1);
char* szPacketEnd = reinterpret_cast<char*>(lpPktBase) + lpPktBase->GetLen(); char* szPacketEnd = reinterpret_cast<char*>(lpPktBase) + lpPktBase->GetLen();
@@ -151,20 +155,20 @@ int CGameEventHandler::OnDispatch(PktBase* lpPktBase, INET_Addr& peerAddr)
{ {
if(0 == (find->m_dwIgnoreStatus & BIT(CRYLGameData::Instance()->m_dwClientMode))) if(0 == (find->m_dwIgnoreStatus & BIT(CRYLGameData::Instance()->m_dwClientMode)))
{ {
//by Hades Kang <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cmd<6D><64> <20>ִٸ<D6B4> <20><><EFBFBD>⼭ ó<><C3B3> <20>ؾ<EFBFBD> <20>ҵ<EFBFBD>. //by Hades Kang <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cmd<6D><64> <20>ִٸ<D6B4> <20><><EFBFBD>⼭ ó<><C3B3> <20>ؾ<EFBFBD> <20>ҵ<EFBFBD>.
ClientSocket::SetNSFlagOff( dwCmd ); ClientSocket::SetNSFlagOff( dwCmd );
find->m_fnEvent(this, lpPktBase); find->m_fnEvent(this, lpPktBase);
} }
} }
} }
// rc<72><63> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> <20>ľ<EFBFBD>. // rc<72><63> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ ó<><C3B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>θ<EFBFBD> <20>ľ<EFBFBD>.
if(CRYLNetworkData::Instance()->m_dwNetworkError == 1) //1 = <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> if(CRYLNetworkData::Instance()->m_dwNetworkError == 1) //1 = <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
{ {
CRYLMessageBox *lpMessageBox = new CRYLMessageBox; CRYLMessageBox *lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[296]); lpMessageBox->Create(CRYLStringTable::m_strString[296]);
// edith 2009.01.29 Server Error Modal <20><><EFBFBD><EFBFBD> // edith 2009.01.29 Server Error Modal <20><><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> Server Error<6F><72> <20>߰ԵǸ<D4B5> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD> <20><><EFBFBD><20>װԵǹǷ<C7B9> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD>. // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> Server Error<6F><72> <20>߰ԵǸ<D4B5> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD> <20><><EFBFBD><20>װԵǹǷ<C7B9> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD>.
lpMessageBox->SetModal(FALSE); lpMessageBox->SetModal(FALSE);
} }

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@@ -95,8 +95,8 @@ GAME_EVENT_FUNC(ParseCharLogin)
&cRealmWarFlag, &cRealmWarFlag,
&cRealmPoint, &cRealmPoint,
&cTacticsFlag, &cTacticsFlag,
&dwPlayTime, // <20>߰<EFBFBD>. &dwPlayTime, // <20>߰<EFBFBD>.
&lPremiumTime, // <20><><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> &lPremiumTime, // <20><><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD>
&iPremiumType, &iPremiumType,
&pGame->m_csStatus.m_Info, &pGame->m_csStatus.m_Info,
&pGame->m_csStatus.m_Skill, &pGame->m_csStatus.m_Skill,
@@ -118,7 +118,8 @@ GAME_EVENT_FUNC(ParseCharLogin)
if (0 == CRYLNetworkData::Instance()->m_dwNetworkError) if (0 == CRYLNetworkData::Instance()->m_dwNetworkError)
{ {
// Broadcast <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD>Ѵ<EFBFBD>. OutputDebugStringA("[GAME] Login successful\n");
// Broadcast <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD>Ѵ<EFBFBD>.
g_ClientCellMgr.Clear(); g_ClientCellMgr.Clear();
GRYLTimer.m_dwStartTime = timeGetTime() ; GRYLTimer.m_dwStartTime = timeGetTime() ;
@@ -130,11 +131,11 @@ GAME_EVENT_FUNC(ParseCharLogin)
CRYLCommunityData::Instance()->m_bCheckRelation = bCheckRelation ; CRYLCommunityData::Instance()->m_bCheckRelation = bCheckRelation ;
pGame->m_vecStartPosition.x = Pos.LastPoint.fPointX * 100.0f; pGame->m_vecStartPosition.x = Pos.LastPoint.fPointX * 100.0f;
// edith 2009.05.19 <20>α<EFBFBD><CEB1>ν<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD> <20><><EFBFBD><EFBFBD>. // edith 2009.05.19 <20>α<EFBFBD><CEB1>ν<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD> <20><><EFBFBD><EFBFBD>.
pGame->m_vecStartPosition.y = (Pos.LastPoint.fPointY+2.0f) * 100.0f; pGame->m_vecStartPosition.y = (Pos.LastPoint.fPointY+2.0f) * 100.0f;
pGame->m_vecStartPosition.z = Pos.LastPoint.fPointZ * 100.0f; pGame->m_vecStartPosition.z = Pos.LastPoint.fPointZ * 100.0f;
// edith 2009.05.19 <20><><EFBFBD>̰<EFBFBD> 1<><31><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> 10<31><30><EFBFBD>ͷ<EFBFBD> <20>ٲ<EFBFBD>. // edith 2009.05.19 <20><><EFBFBD>̰<EFBFBD> 1<><31><EFBFBD><EFBFBD> <20><><EFBFBD>ϸ<EFBFBD> 10<31><30><EFBFBD>ͷ<EFBFBD> <20>ٲ<EFBFBD>.
if(pGame->m_vecStartPosition.y < 100.0f) if(pGame->m_vecStartPosition.y < 100.0f)
pGame->m_vecStartPosition.y = 1000.0f; pGame->m_vecStartPosition.y = 1000.0f;
@@ -144,7 +145,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
pGame->m_cTempAdminFlag = cAdminFlag; pGame->m_cTempAdminFlag = cAdminFlag;
// <20>ӽ÷<D3BD> <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>.. <20><><EFBFBD>߿<EFBFBD> SelfCreature <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>. // <20>ӽ÷<D3BD> <20><><EFBFBD><EFBFBD>ص<EFBFBD>.. <20><><EFBFBD>߿<EFBFBD> SelfCreature <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD>.
pGame->m_cTempGuildWarFlag = cGuildWarFlag; pGame->m_cTempGuildWarFlag = cGuildWarFlag;
pGame->m_cTempRealmWarFlag = cRealmWarFlag; pGame->m_cTempRealmWarFlag = cRealmWarFlag;
pGame->m_cTempRealmPoint = cRealmPoint; pGame->m_cTempRealmPoint = cRealmPoint;
@@ -157,7 +158,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
CRYLGameData::Instance()->m_cChangeNameCount = cNameChangeCount; CRYLGameData::Instance()->m_cChangeNameCount = cNameChangeCount;
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned short wBufferSize = 0; unsigned short wBufferSize = 0;
while(wBufferSize < wEquipSize) while(wBufferSize < wEquipSize)
{ {
@@ -175,7 +176,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
} }
} }
// <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
wBufferSize = 0; wBufferSize = 0;
while(wBufferSize < wInvenSize) while(wBufferSize < wInvenSize)
{ {
@@ -190,7 +191,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
pGame->m_csStatus.AddInventoryItem(lpItem, FALSE); pGame->m_csStatus.AddInventoryItem(lpItem, FALSE);
} }
// Extra <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // Extra <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
wBufferSize = 0; wBufferSize = 0;
while(wBufferSize < wExtraSize) while(wBufferSize < wExtraSize)
{ {
@@ -213,7 +214,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
break; break;
} }
} }
// <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA> // <20>ӽ<EFBFBD> <20>κ<EFBFBD><CEBA>
wBufferSize = 0; wBufferSize = 0;
while( wBufferSize < wTempInvenSize ) while( wBufferSize < wTempInvenSize )
{ {
@@ -242,7 +243,7 @@ GAME_EVENT_FUNC(ParseCharLogin)
} }
} }
// Exchange <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // Exchange <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
wBufferSize = 0; wBufferSize = 0;
while(wBufferSize < wExchangeSize) while(wBufferSize < wExchangeSize)
{ {
@@ -347,17 +348,17 @@ GAME_EVENT_FUNC(ParseCharLogin)
CRYLMessageBox *lpMessageBox; CRYLMessageBox *lpMessageBox;
switch(CRYLNetworkData::Instance()->m_dwNetworkError) switch(CRYLNetworkData::Instance()->m_dwNetworkError)
{ {
case 2: //2 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> case 2: //2 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[307]); lpMessageBox->Create(CRYLStringTable::m_strString[307]);
break; break;
case 4: //4 = <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> case 4: //4 = <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[308]); lpMessageBox->Create(CRYLStringTable::m_strString[308]);
break; break;
case 24: // <20><><EFBFBD><EFBFBD>Ʈ ī<><C4AB> <20><><EFBFBD><EFBFBD><EFBFBD>ڰ<EFBFBD> <20>ƴ<EFBFBD> case 24: // <20><><EFBFBD><EFBFBD>Ʈ ī<><C4AB> <20><><EFBFBD><EFBFBD>ڰ<EFBFBD> <20>ƴ<EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[445]); lpMessageBox->Create(CRYLStringTable::m_strString[445]);
break; break;
@@ -433,8 +434,8 @@ GAME_EVENT_FUNC(ParseCharMoveZone)
} }
else else
{ {
// edith 2008.07.08 1<><31> ä<>θ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> 8, 16<31><36><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>־ <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. // edith 2008.07.08 1<><31> ä<>θ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> 8, 16<31><36><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>־ <20><> <20><><EFBFBD><EFBFBD><EFBFBD>.
// edith 2009.07.21 <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 17, 18<31><38> <20><> <20>߰<EFBFBD> // edith 2009.07.21 <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 17, 18<31><38> <20><> <20>߰<EFBFBD>
if (CRYLNetworkData::Instance()->m_dwNextZone == 8 || CRYLNetworkData::Instance()->m_dwNextZone == 16 || if (CRYLNetworkData::Instance()->m_dwNextZone == 8 || CRYLNetworkData::Instance()->m_dwNextZone == 16 ||
CRYLNetworkData::Instance()->m_dwNextZone == 17 || CRYLNetworkData::Instance()->m_dwNextZone == 18) CRYLNetworkData::Instance()->m_dwNextZone == 17 || CRYLNetworkData::Instance()->m_dwNextZone == 18)
{ {
@@ -468,29 +469,29 @@ GAME_EVENT_FUNC(ParseCharMoveZone)
CRYLMessageBox *lpMessageBox; CRYLMessageBox *lpMessageBox;
switch(CRYLNetworkData::Instance()->m_dwNetworkError) switch(CRYLNetworkData::Instance()->m_dwNetworkError)
{ {
case 1: //1 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ͼӵ<CDBC> <20><><EFBFBD><EFBFBD> case 1: //1 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ͼӵ<CDBC> <20><><EFBFBD><EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[388]); lpMessageBox->Create(CRYLStringTable::m_strString[388]);
break; break;
case 3: //3 = <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. case 3: //3 = <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[482]); lpMessageBox->Create(CRYLStringTable::m_strString[482]);
break; break;
case 5: //5 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> case 5: //5 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[388]); lpMessageBox->Create(CRYLStringTable::m_strString[388]);
break; break;
// ichabod code // ichabod code
// 6 error : <20><>Ʋ<EFBFBD>׶<EFBFBD><D7B6><EFBFBD><EFBFBD><EFBFBD> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD>. // 6 error : <20><>Ʋ<EFBFBD>׶<EFBFBD><D7B6><EFBFBD> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD>.
case 6: case 6:
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create( CRYLStringTable::m_strString[1581]); lpMessageBox->Create( CRYLStringTable::m_strString[1581]);
break; break;
// hackermz code // hackermz code
// 7 error : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD>. // 7 error : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD> <20><><EFBFBD><EFBFBD>.
case 7: case 7:
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create( CRYLStringTable::m_strString[4120]); lpMessageBox->Create( CRYLStringTable::m_strString[4120]);
@@ -520,18 +521,18 @@ GAME_EVENT_FUNC(ParseServerZone)
pGame->FadeIn(); pGame->FadeIn();
pGame->m_bSelectChar = TRUE; pGame->m_bSelectChar = TRUE;
// LagreMap <20>ݱ<EFBFBD> // LagreMap <20>ݱ<EFBFBD>
CRYLGameScene* pGameScene = static_cast<CRYLGameScene*>( CRYLSceneManager::Instance()->FindScene( GAME_SCENE ) ) ; CRYLGameScene* pGameScene = static_cast<CRYLGameScene*>( CRYLSceneManager::Instance()->FindScene( GAME_SCENE ) ) ;
pGameScene->GetLargeMapDlg()->SetVisible( FALSE ) ; pGameScene->GetLargeMapDlg()->SetVisible( FALSE ) ;
// ä<><C3A4> <20>ݱ<EFBFBD> // ä<><C3A4> <20>ݱ<EFBFBD>
CRYLCharacterSelectScene* pCharacterSelectScene = CRYLCharacterSelectScene* pCharacterSelectScene =
static_cast<CRYLCharacterSelectScene*>( CRYLSceneManager::Instance()->FindScene( CHARACTERSELECT_SCENE ) ) ; static_cast<CRYLCharacterSelectScene*>( CRYLSceneManager::Instance()->FindScene( CHARACTERSELECT_SCENE ) ) ;
pCharacterSelectScene->GetChannelDlg()->SetVisible( FALSE ) ; pCharacterSelectScene->GetChannelDlg()->SetVisible( FALSE ) ;
g_pClientSocket->SetStatusFlag(NS_SERVERMOVE); g_pClientSocket->SetStatusFlag(NS_SERVERMOVE);
// Disconnect() <20>ϰ<EFBFBD> <20>Ϸ<EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD> // Disconnect() <20>ϰ<EFBFBD> <20>Ϸ<EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD>
g_pClientSocket->Disconnect(ClientSocket::GameEventHandler); g_pClientSocket->Disconnect(ClientSocket::GameEventHandler);
ClientNet::CClientEventHandler* lpGameHandler = CGameEventHandler::Create(); ClientNet::CClientEventHandler* lpGameHandler = CGameEventHandler::Create();
@@ -552,17 +553,17 @@ GAME_EVENT_FUNC(ParseServerZone)
CRYLMessageBox *lpMessageBox; CRYLMessageBox *lpMessageBox;
switch(CRYLNetworkData::Instance()->m_dwNetworkError) switch(CRYLNetworkData::Instance()->m_dwNetworkError)
{ {
case 2: // 2 = ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߸<EFBFBD> <20>Ǿ<EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>. case 2: // 2 = ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߸<EFBFBD> <20>Ǿ<EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[389]); lpMessageBox->Create(CRYLStringTable::m_strString[389]);
break; break;
case 4: // 4 = <20>ο<EFBFBD><CEBF><EFBFBD> <20>ʰ<EFBFBD> case 4: // 4 = <20>ο<EFBFBD><CEBF><EFBFBD> <20>ʰ<EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[390]); lpMessageBox->Create(CRYLStringTable::m_strString[390]);
break; break;
case 5: // 5 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> case 5: // 5 = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
lpMessageBox = new CRYLMessageBox; lpMessageBox = new CRYLMessageBox;
lpMessageBox->Create(CRYLStringTable::m_strString[388]); lpMessageBox->Create(CRYLStringTable::m_strString[388]);
break; break;
@@ -591,7 +592,7 @@ GAME_EVENT_FUNC(ParseCSAuth)
{ {
// DWORD result1 = lpNPGameLib->Auth( dwAuthCode ) ; // AUTH 1.0 // DWORD result1 = lpNPGameLib->Auth( dwAuthCode ) ; // AUTH 1.0
// DWORD result2 = lpNPGameLib->Auth2( &authCode2 ) ; // AUTH 2.0 // DWORD result2 = lpNPGameLib->Auth2( &authCode2 ) ; // AUTH 2.0
// edith 2009.08.11 <20><><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD> 2.5 <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD> // edith 2009.08.11 <20><><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD> 2.5 <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD>
DWORD result1 = 0; DWORD result1 = 0;
DWORD result2 = lpNPGameLib->Auth2( &authCode2 ) ; // AUTH 2.0 DWORD result2 = lpNPGameLib->Auth2( &authCode2 ) ; // AUTH 2.0
/* /*

View File

@@ -59,6 +59,16 @@ CItemInstance::CItemInstance()
m_cCountCooldown = 0; m_cCountCooldown = 0;
m_wGrade = 0; m_wGrade = 0;
// Output detailed info if possible
if (m_lpItemBase) {
const Item::ItemInfo& info = m_lpItemBase->GetItemInfo();
char logMsg[256];
sprintf(logMsg, "[ITEM] CItemInstance created: UID=%lld, Type=%d, Name=%s, TypeName=%s\n", m_lpItemBase->GetUID(), info.m_DetailData.m_cItemType, info.m_StringData.m_szTypeName, info.m_StringData.m_szItemDescribe);
OutputDebugStringA(logMsg);
} else {
OutputDebugStringA("[ITEM] CItemInstance created\n");
}
m_wPutX = 0; m_wPutX = 0;
m_wPutY = 0; m_wPutY = 0;
@@ -96,6 +106,16 @@ CItemInstance::~CItemInstance()
{ {
GM_DELETE( ( *it ) ) ; GM_DELETE( ( *it ) ) ;
} }
// Output detailed info if possible
if (m_lpItemBase) {
const Item::ItemInfo& info = m_lpItemBase->GetItemInfo();
char logMsg[256];
sprintf(logMsg, "[ITEM] CItemInstance destroyed: UID=%lld, Type=%d, Name=%s, TypeName=%s\n", m_lpItemBase->GetUID(), info.m_DetailData.m_cItemType, info.m_StringData.m_szTypeName, info.m_StringData.m_szItemDescribe);
OutputDebugStringA(logMsg);
} else {
OutputDebugStringA("[ITEM] CItemInstance destroyed\n");
}
} }
Skill::ProtoType* CItemInstance::Render(LPDIRECT3DDEVICE8 lpD3DDevice, bool bAlterSkill ) Skill::ProtoType* CItemInstance::Render(LPDIRECT3DDEVICE8 lpD3DDevice, bool bAlterSkill )
@@ -111,13 +131,13 @@ Skill::ProtoType* CItemInstance::Render(LPDIRECT3DDEVICE8 lpD3DDevice, bool bAlt
{ {
if (m_bSkill) if (m_bSkill)
{ {
// edith 2008.01.21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Desable <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>۾<EFBFBD> <20>߰<EFBFBD><DFB0>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. // edith 2008.01.21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Desable <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>۾<EFBFBD> <20>߰<EFBFBD><DFB0>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
m_lpSprite->m_lpTexture = g_ItemStorage.GetSkillTexture(GetItemInfo().m_SpriteData.m_szSpriteName, true); m_lpSprite->m_lpTexture = g_ItemStorage.GetSkillTexture(GetItemInfo().m_SpriteData.m_szSpriteName, true);
if (!m_lpDSprite->m_lpTexture) if (!m_lpDSprite->m_lpTexture)
{ {
// edith 2008.01.21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Desable <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>۾<EFBFBD> <20>߰<EFBFBD><DFB0>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. // edith 2008.01.21 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Desable <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>۾<EFBFBD> <20>߰<EFBFBD><DFB0>۾<EFBFBD><DBBE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
// desable <20>ؽ<EFBFBD><D8BD><EFBFBD> // desable <20>ؽ<EFBFBD><D8BD><EFBFBD>
m_lpDSprite->m_lpTexture = g_ItemStorage.GetSkillTexture(GetItemInfo().m_SpriteData.m_szSpriteName, false); m_lpDSprite->m_lpTexture = g_ItemStorage.GetSkillTexture(GetItemInfo().m_SpriteData.m_szSpriteName, false);
} }
} }
@@ -130,7 +150,7 @@ Skill::ProtoType* CItemInstance::Render(LPDIRECT3DDEVICE8 lpD3DDevice, bool bAlt
CRYLSprite* lpSprite = m_lpSprite; CRYLSprite* lpSprite = m_lpSprite;
if(m_bSkill && !m_bSkillEnable) if(m_bSkill && !m_bSkillEnable)
{ {
// <20><>ų<EFBFBD>̰<EFBFBD> <20><>ų<EFBFBD><C5B3> Deable <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> // <20><>ų<EFBFBD>̰<EFBFBD> <20><>ų<EFBFBD><C5B3> Deable <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>
lpSprite = m_lpDSprite; lpSprite = m_lpDSprite;
} }
@@ -434,11 +454,17 @@ int CItemInstance::SetItemInfo(const char* lpSerializedItem_In, size_t& nParseLe
GetItemInfo().m_SpriteData.m_nSpriteMaxX, GetItemInfo().m_SpriteData.m_nSpriteMaxX,
GetItemInfo().m_SpriteData.m_nSpriteMaxY, NULL ) ; GetItemInfo().m_SpriteData.m_nSpriteMaxY, NULL ) ;
std::vector<CRYLSpriteEx*> m_vecSpriteEx ; std::vector<CRYLSpriteEx*> m_vecSpriteEx ;
m_lpTooltip = new CGUITooltipItem; m_lpTooltip = new CGUITooltipItem;
((CGUITooltipItem *)m_lpTooltip)->SetItem(this); ((CGUITooltipItem *)m_lpTooltip)->SetItem(this);
// Output detailed info
const Item::ItemInfo& info = m_lpItemBase->GetItemInfo();
char logMsg[256];
sprintf(logMsg, "[ITEM] SetItemInfo: UID=%lld, Type=%d, Name=%s, TypeName=%s\n", m_dwItemUID, GetItemType(), info.m_StringData.m_szTypeName, info.m_StringData.m_szItemDescribe);
OutputDebugStringA(logMsg);
if (GetItemType() == Item::ItemType::POTION) if (GetItemType() == Item::ItemType::POTION)
{ {
m_lCoolDownTime = 14000; m_lCoolDownTime = 14000;
@@ -625,7 +651,7 @@ BOOL CItemInstance::SetSkillInfo(unsigned short wSkillID, unsigned char cGrade,
((Item::CSkillItem *)m_lpItemBase)->SetMaxNumOrDurability(cGrade); ((Item::CSkillItem *)m_lpItemBase)->SetMaxNumOrDurability(cGrade);
SetNowDurability(cLevel); SetNowDurability(cLevel);
// <20>̵<EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> // <20>̵<EFBFBD> <20>߰<EFBFBD>
m_wGrade = cGrade; m_wGrade = cGrade;
m_lCoolDownTime = lpSkillProtoType->m_dwCoolDownTime; m_lCoolDownTime = lpSkillProtoType->m_dwCoolDownTime;
@@ -726,7 +752,7 @@ bool CItemInstance::GetIsEnableUpgrade(void)
cItemType == Item::ItemType::SKILL_A_GUARD || cItemType == Item::ItemType::SKILL_A_ATTACK || cItemType == Item::ItemType::SKILL_A_GUARD || cItemType == Item::ItemType::SKILL_A_ATTACK ||
cItemType == Item::ItemType::SKILL_A_GUN || cItemType == Item::ItemType::SKILL_A_KNIFE || cItemType == Item::ItemType::SKILL_A_GUN || cItemType == Item::ItemType::SKILL_A_KNIFE ||
// edith 2008.01.14 edith <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> // edith 2008.01.14 edith <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD>
cItemType == Item::ItemType::CON_HELM || cItemType == Item::ItemType::DEX_HELM || cItemType == Item::ItemType::CON_HELM || cItemType == Item::ItemType::DEX_HELM ||
cItemType == Item::ItemType::CON_HEAD || cItemType == Item::ItemType::DEX_HEAD || cItemType == Item::ItemType::CON_HEAD || cItemType == Item::ItemType::DEX_HEAD ||
@@ -743,7 +769,7 @@ bool CItemInstance::GetIsEnableUpgrade(void)
bool CItemInstance::GetIsEnableAddOption(void) bool CItemInstance::GetIsEnableAddOption(void)
{ {
// edith 2008.01.14 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20>ּ<EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>. // edith 2008.01.14 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>׷<EFBFBD><D7B7>̵<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> <20>ּ<EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>.
if (true == GetIsEnableUpgrade() if (true == GetIsEnableUpgrade()
// || // ||
// GetItemType() == Item::ItemType::CON_HELM || // GetItemType() == Item::ItemType::CON_HELM ||
@@ -936,7 +962,7 @@ unsigned short CItemInstance::GetSkillID( bool bAlterSkill )
{ {
const Skill::ProtoType* lpSkillBase = g_SkillMgr.GetSkillProtoType(m_lpItemBase->GetPrototypeID()); const Skill::ProtoType* lpSkillBase = g_SkillMgr.GetSkillProtoType(m_lpItemBase->GetPrototypeID());
// <20><><EFBFBD>ͳ<EFBFBD>Ƽ<EFBFBD><C6BC> <20><>ų // <20><><EFBFBD>ͳ<EFBFBD>Ƽ<EFBFBD><C6BC> <20><>ų
if ( 0 != lpSkillBase->m_usChildSkill ) if ( 0 != lpSkillBase->m_usChildSkill )
{ {
m_wPreProtoTypeID = lpSkillBase->m_usChildSkill; m_wPreProtoTypeID = lpSkillBase->m_usChildSkill;

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@@ -8,6 +8,7 @@
<LocalDebuggerCommand>F:\YouxiLand\ROW\Client.exe</LocalDebuggerCommand> <LocalDebuggerCommand>F:\YouxiLand\ROW\Client.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>192.168.219.226</LocalDebuggerCommandArguments> <LocalDebuggerCommandArguments>192.168.219.226</LocalDebuggerCommandArguments>
<ShowAllFiles>true</ShowAllFiles> <ShowAllFiles>false</ShowAllFiles>
<LocalDebuggerWorkingDirectory>F:\YouxiLand\ROW</LocalDebuggerWorkingDirectory>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@@ -985,26 +985,20 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
LONG lResult = 0; LONG lResult = 0;
char strReg[MAX_PATH]; char strReg[MAX_PATH];
// 실행 파일 경로에서 클라이언트 폴더 추출 (레지스트리 무시하고 항상 실행 폴더 사용)
GetModuleFileName(NULL, m_strClientPath, MAX_PATH);
char* pLastSlash = strrchr(m_strClientPath, '\\');
if (pLastSlash)
*pLastSlash = '\0'; // 파일명 제거, 폴더 경로만 남김
sprintf(strReg, "Software\\ROW\\MP-Client"); sprintf(strReg, "Software\\ROW\\MP-Client");
if (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, strReg, 0, KEY_READ, &hMPClientReg)) if (ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, strReg, 0, KEY_READ, &hMPClientReg))
{ {
switch (m_pRYLNetworkData->m_eServerType) // 레지스트리는 설정값(InitValue, RenderOption) 읽기용으로만 사용
{ // 클라이언트 경로는 항상 실행 폴더 사용
case GameRYL::SERVER_TEST:
lResult = RegQueryValueEx(hMPClientReg, "TestFolder", 0, &dwReadType, (LPBYTE)m_strClientPath, &dwReadLens);
break;
case GameRYL::SERVER_REGULAR: if (TRUE) // 항상 성공으로 처리
lResult = RegQueryValueEx(hMPClientReg, "Folder", 0, &dwReadType, (LPBYTE)m_strClientPath, &dwReadLens);
break;
case GameRYL::SERVER_BATTLE_LOHAN:
lResult = RegQueryValueEx(hMPClientReg, "BGFolder", 0, &dwReadType, (LPBYTE)m_strClientPath, &dwReadLens);
break;
}
if (ERROR_SUCCESS == lResult)
{ {
if (m_InitValue.Load(hMPClientReg) == false) if (m_InitValue.Load(hMPClientReg) == false)
{ {
@@ -1021,12 +1015,6 @@ BOOL CClientMain::Init(HINSTANCE hInstance, INT iWidth, INT iHeight )
} }
// RegCloseKey(hMPClientReg); // RegCloseKey(hMPClientReg);
}
else
{
MessageBox(NULL, "Please re-install the game.", "Program Error", MB_OK);
RegCloseKey(hMPClientReg);
return FALSE;
} }
// <20><><EFBFBD>̽<EFBFBD>ƽ <20><><EFBFBD><EFBFBD> // <20><><EFBFBD>̽<EFBFBD>ƽ <20><><EFBFBD><EFBFBD>

View File

@@ -64,11 +64,11 @@ void CSkillSystem::Update()
{ {
bActive = CSceneManager::m_EffectManager.ProcessScript(scnt); bActive = CSceneManager::m_EffectManager.ProcessScript(scnt);
if (bActive == 2)// S - M - E <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Script <20>϶<EFBFBD> target<65><74> <20><><EFBFBD><EFBFBD> <20><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> if (bActive == 2)// S - M - E <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Script <20>϶<EFBFBD> target<65><74> <20><><EFBFBD><EFBFBD> <20><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>
{ {
/* char *esf_name = NULL; /* char *esf_name = NULL;
esf_name = CSceneManager::m_EffectManager.GetEsfName(scnt); esf_name = CSceneManager::m_EffectManager.GetEsfName(scnt);
if (esf_name != NULL) { //ȭ<><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> if (esf_name != NULL) { //ȭ<><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
if (strstr(esf_name,"arrow_normal")!= NULL) { if (strstr(esf_name,"arrow_normal")!= NULL) {
for (int cChr = 0; cChr < g_CharacterData.m_lstCharData.num; cChr++) { for (int cChr = 0; cChr < g_CharacterData.m_lstCharData.num; cChr++) {
if (!g_CharacterData.m_lstCharData[cChr]->m_lpChrModel) continue; if (!g_CharacterData.m_lstCharData[cChr]->m_lpChrModel) continue;
@@ -88,12 +88,12 @@ void CSkillSystem::Update()
if (CSceneManager::m_EffectManager.CheckScript(scnt, (*it)->m_lpEffectIndex)) if (CSceneManager::m_EffectManager.CheckScript(scnt, (*it)->m_lpEffectIndex))
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> effect setting(<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ѵ<EFBFBD> effect script <20>ȿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>) // <20><><EFBFBD> <20><><EFBFBD>̾<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> effect setting(<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ѵ<EFBFBD> effect script <20>ȿ<EFBFBD> <20><><EFBFBD><EEB0A1> <20><> <20><><EFBFBD><EFBFBD>)
char *esf_name = NULL; char *esf_name = NULL;
esf_name = CSceneManager::m_EffectManager.GetEsfName(scnt); esf_name = CSceneManager::m_EffectManager.GetEsfName(scnt);
if (esf_name != NULL) if (esf_name != NULL)
{ {
// ȭ<><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> // ȭ<><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȿ<><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
int arrow_value = -1; int arrow_value = -1;
if (strstr(esf_name,"A_Dfire1.esf") != NULL) { arrow_value = 1; } if (strstr(esf_name,"A_Dfire1.esf") != NULL) { arrow_value = 1; }
@@ -169,8 +169,8 @@ void CSkillSystem::Update()
} }
} }
BOOL bGod = TRUE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> BOOL bGod = TRUE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
BOOL bCanDead = FALSE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> BOOL bCanDead = FALSE; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
if (lpSkillNode->m_wSkill & 0x8000) if (lpSkillNode->m_wSkill & 0x8000)
{ {
if (lpSkillProtoType) if (lpSkillProtoType)
@@ -192,19 +192,19 @@ void CSkillSystem::Update()
if (lpSkillNode->m_wSkill == 0x9502 || lpSkillNode->m_wSkill == 0x9506) if (lpSkillNode->m_wSkill == 0x9502 || lpSkillNode->m_wSkill == 0x9506)
{ {
// <20><><EFBFBD>̾/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> źȯ <20>Һ<EFBFBD> // <20><><EFBFBD>̾/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><>ų <20><><EFBFBD><EFBFBD> źȯ <20>Һ<EFBFBD>
unsigned short wAmmo = 4003; unsigned short wAmmo = 4003;
CItemInstance *lpItem = pGame->m_csStatus.GetInventoryItemfromID(wAmmo); CItemInstance *lpItem = pGame->m_csStatus.GetInventoryItemfromID(wAmmo);
if (lpItem && !ClientSocket::IsNSFlagChainChecked(CmdCharUseItem) ) if (lpItem && !ClientSocket::IsNSFlagChainChecked(CmdCharUseItem) )
{ {
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD> <20><><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD> <20>߻<EFBFBD> <20><><EFBFBD><EFBFBD>
SendPacket::CharUseItem(g_GameSession, SendPacket::CharUseItem(g_GameSession,
CRYLNetworkData::Instance()->m_dwMyChrID, CRYLNetworkData::Instance()->m_dwMyChrID,
CRYLNetworkData::Instance()->m_dwMyChrID, CRYLNetworkData::Instance()->m_dwMyChrID,
&lpItem->m_lpItemBase->GetPos()); &lpItem->m_lpItemBase->GetPos());
// <20><><EFBFBD>̾ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>κ<EFBFBD>. // <20><><EFBFBD>̾ <20><><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD>Ǵ<EFBFBD> <20>κ<EFBFBD>.
g_CharacterData.MakeSkillAttackInfo(lpSkillNode->m_dwTargetChrID, g_CharacterData.MakeSkillAttackInfo(lpSkillNode->m_dwTargetChrID,
lpSkillNode->m_wSkill, lpSkillNode->m_wSkillGrade, lpSkillNode->m_wSkill, lpSkillNode->m_wSkillGrade,
lpSkillNode->m_cLevel, lpSkillNode->m_wNumAttack, bGod, bCanDead); lpSkillNode->m_cLevel, lpSkillNode->m_wNumAttack, bGod, bCanDead);
@@ -214,7 +214,7 @@ void CSkillSystem::Update()
{ {
if (NULL != lpSkillNode->m_lpUseItem) if (NULL != lpSkillNode->m_lpUseItem)
{ {
// <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> // <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ؼ<EFBFBD> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>
g_pClientSocket->SetStatusFlag( NS_USEITEM ) ; g_pClientSocket->SetStatusFlag( NS_USEITEM ) ;
SendPacket::CharUseItem( g_GameSession, SendPacket::CharUseItem( g_GameSession,
CRYLNetworkData::Instance()->m_dwMyChrID, lpSkillNode->m_dwTargetChrID, CRYLNetworkData::Instance()->m_dwMyChrID, lpSkillNode->m_dwTargetChrID,
@@ -223,7 +223,7 @@ void CSkillSystem::Update()
else else
{ {
// edith // edith
// <20>Ϲ<EFBFBD><CFB9><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20>Ϲ<EFBFBD><CFB9><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD>
g_CharacterData.MakeSkillAttackInfo(lpSkillNode->m_dwTargetChrID, g_CharacterData.MakeSkillAttackInfo(lpSkillNode->m_dwTargetChrID,
lpSkillNode->m_wSkill, lpSkillNode->m_wSkillGrade, lpSkillNode->m_wSkill, lpSkillNode->m_wSkillGrade,
lpSkillNode->m_cLevel, lpSkillNode->m_wNumAttack, bGod, bCanDead); lpSkillNode->m_cLevel, lpSkillNode->m_wNumAttack, bGod, bCanDead);
@@ -234,7 +234,7 @@ void CSkillSystem::Update()
} }
} }
} }
// Ȱ<>κп<CEBA> <20><><EFBFBD><EFBFBD>. <20><>ų <20>ʱ<EFBFBD>ȭ. // Ȱ<>κп<CEBA> <20><><EFBFBD><EFBFBD>. <20><>ų <20>ʱ<EFBFBD>ȭ.
pGame->m_bSkillFlag = FALSE; pGame->m_bSkillFlag = FALSE;
CRYLGameScene* pScene = (CRYLGameScene*)CRYLSceneManager::Instance()->FindScene(GAME_SCENE); CRYLGameScene* pScene = (CRYLGameScene*)CRYLSceneManager::Instance()->FindScene(GAME_SCENE);
@@ -250,7 +250,7 @@ void CSkillSystem::Update()
lpSkillNode->m_wSkill != 0x8805 && lpSkillNode->m_wSkill != 0x8805 &&
Skill::Type::CHANT != lpSkillProtoType->m_eSkillType) Skill::Type::CHANT != lpSkillProtoType->m_eSkillType)
{ {
// ForceFeedback : <20><><EFBFBD>̾/<2F><><EFBFBD>ڽ<EFBFBD><><C4B3><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>/æƮ <20><><EFBFBD><EFBFBD> <20>Ϲ<EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> // ForceFeedback : <20><><EFBFBD>̾/<2F><><EFBFBD>ڽ<EFBFBD><><C4B3><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>/æƮ <20><><EFBFBD><EFBFBD> <20>Ϲ<EFBFBD> <20><>ų <20><><EFBFBD>
KeyControl::StartForceFeedback(2000, 2000, 1000); KeyControl::StartForceFeedback(2000, 2000, 1000);
} }
} }
@@ -320,16 +320,17 @@ void CSkillSystem::Update()
if ( !pSelfModel ) if ( !pSelfModel )
return; return;
int nResult = CSceneManager::GetCharacterEvent( pSelfModel, EVENT_SHOT ); int nResult = CSceneManager::GetCharacterEvent( pSelfModel, EVENT_SHOT );
if ( nResult ) if ( nResult )
{ {
OutputDebugStringA("[GAME] Monster attack event triggered\n");
if ( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID != 0xFFFFFFFF ) if ( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID != 0xFFFFFFFF )
{ {
BOOL bAttackable = FALSE; BOOL bAttackable = FALSE;
if ( pGame->m_csStatus.m_lstEquipment[ Item::EquipmentPos::WEAPON_HAND1 + pGame->m_csStatus.m_cWeaponPos ] ) if ( pGame->m_csStatus.m_lstEquipment[ Item::EquipmentPos::WEAPON_HAND1 + pGame->m_csStatus.m_cWeaponPos ] )
{ {
unsigned long dwType = pGame->m_csStatus.m_lstEquipment[Item::EquipmentPos::WEAPON_HAND1 + pGame->m_csStatus.m_cWeaponPos]->GetItemType(); unsigned long dwType = pGame->m_csStatus.m_lstEquipment[Item::EquipmentPos::WEAPON_HAND1 + pGame->m_csStatus.m_cWeaponPos]->GetItemType();
if ( pGame->m_csStatus.m_lstEquipment[ Item::EquipmentPos::SHIELD_HAND1 + pGame->m_csStatus.m_cWeaponPos ] ) if ( pGame->m_csStatus.m_lstEquipment[ Item::EquipmentPos::SHIELD_HAND1 + pGame->m_csStatus.m_cWeaponPos ] )
@@ -339,23 +340,23 @@ void CSkillSystem::Update()
switch(dwType) switch(dwType)
{ {
case Item::ItemType::BOW: case Item::ItemType::BOW:
{ {
if ( dwArrowType == Item::ItemType::ARROW ) if ( dwArrowType == Item::ItemType::ARROW )
{ {
lpSkillNode = new CSkillNode; lpSkillNode = new CSkillNode;
lpSkillNode->Create( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID, AtType::BOW, 0, 0, NULL ); lpSkillNode->Create( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID, AtType::BOW, 0, 0, NULL );
} }
} }
break; break;
case Item::ItemType::CROSSBOW: case Item::ItemType::CROSSBOW:
{ {
if (dwArrowType == Item::ItemType::BOLT) if (dwArrowType == Item::ItemType::BOLT)
{ {
lpSkillNode = new CSkillNode; lpSkillNode = new CSkillNode;
lpSkillNode->Create( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID, AtType::CROSSBOW, 0, 0, NULL ); lpSkillNode->Create( pGame->m_lpInterface->m_dwRangedWeaponTargetChrID, AtType::CROSSBOW, 0, 0, NULL );
} }
} }
break; break;
} }
} }
@@ -363,8 +364,11 @@ void CSkillSystem::Update()
} }
} }
nResult = CSceneManager::GetCharacterEvent( pSelfModel, EVENT_JUST); nResult = CSceneManager::GetCharacterEvent( pSelfModel, EVENT_JUST);
if ( nResult ) {
OutputDebugStringA("[GAME] Monster attack judgement event\n");
}
#ifdef _NEW_KEY_ #ifdef _NEW_KEY_
if ( nResult && (g_DeviceInput.GetSkillHold() || KeyControl::IsKeyState(KeyControl::KEY_COLUM_CASTING)) ) if ( nResult && (g_DeviceInput.GetSkillHold() || KeyControl::IsKeyState(KeyControl::KEY_COLUM_CASTING)) )
#else #else
@@ -384,7 +388,7 @@ void CSkillSystem::Update()
if ( pSelfCreature->GetUpperActionID() + 1 == ulAction ) if ( pSelfCreature->GetUpperActionID() + 1 == ulAction )
{ {
// <20><> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>õȰ<C3B5> <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>϶<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> // <20><> <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>õȰ<C3B5> <20><><EFBFBD><EFBFBD> <20><>ų<EFBFBD>϶<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
g_CharacterData.m_bComboSuccess = TRUE; g_CharacterData.m_bComboSuccess = TRUE;
if ( strcmp( lpSkill->m_szCastingFileName, "NULL" ) ) if ( strcmp( lpSkill->m_szCastingFileName, "NULL" ) )
@@ -392,7 +396,7 @@ void CSkillSystem::Update()
pSelfCreature->EndSkill( (char *)lpSkill->m_szCastingFileName ); pSelfCreature->EndSkill( (char *)lpSkill->m_szCastingFileName );
} }
// <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD>ִ´<EFBFBD>. // <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD>ִ´<D6B4>.
unsigned long ulGrade, ulLevel; unsigned long ulGrade, ulLevel;
ulGrade = pSelfCreature->m_ulSkillComboCount; ulGrade = pSelfCreature->m_ulSkillComboCount;
@@ -460,7 +464,7 @@ void CSkillSystem::Update()
lpSkillNode = GetNormalSkillNode(); lpSkillNode = GetNormalSkillNode();
if (!lpSkillNode) if (!lpSkillNode)
{ {
// <20>Ϲ<EFBFBD> <20><><EFBFBD><EFBFBD> // <20>Ϲ<EFBFBD> <20><><EFBFBD><EFBFBD>
lpSkillNode = new CSkillNode; lpSkillNode = new CSkillNode;
if ( isLeftAttack ) if ( isLeftAttack )
{ {
@@ -474,7 +478,7 @@ void CSkillSystem::Update()
if (!lpSkillNode->m_bFirstAttack) if (!lpSkillNode->m_bFirstAttack)
{ {
// ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>϶<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. // ó<><C3B3> <20><><EFBFBD><EFBFBD> <20>϶<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
float fAttackRotation[6]; float fAttackRotation[6];
fAttackRotation[0] = -55.0f; fAttackRotation[0] = -55.0f;
fAttackRotation[1] = 30.0f; fAttackRotation[1] = 30.0f;
@@ -526,7 +530,7 @@ void CSkillSystem::Update()
if ( lpSkillNode->m_wNumAttack <= lpSkillNode->m_wNumAttackCount || lpSkillNode->m_wSkill == 0x9305 ) if ( lpSkillNode->m_wNumAttack <= lpSkillNode->m_wNumAttackCount || lpSkillNode->m_wSkill == 0x9305 )
{ {
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ų <20><><EFBFBD><20><><EFBFBD>ش<EFBFBD>. // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ų <20><><20><><EFBFBD>ش<EFBFBD>.
for ( it = m_lstSkillNode.begin(); it != m_lstSkillNode.end(); it++ ) for ( it = m_lstSkillNode.begin(); it != m_lstSkillNode.end(); it++ )
{ {
if ( (*it) == lpSkillNode ) if ( (*it) == lpSkillNode )
@@ -554,9 +558,9 @@ void CSkillSystem::Update()
} }
else else
{ {
if ( bAttack && ( g_DeviceInput.GetIsLeftMousePress() || g_CharacterData.m_bAutoTargetAttack || KeyControl::IsKeyState(KeyControl::KEY_COLUM_ATTACK)) ) // Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD> if ( bAttack && ( g_DeviceInput.GetIsLeftMousePress() || g_CharacterData.m_bAutoTargetAttack || KeyControl::IsKeyState(KeyControl::KEY_COLUM_ATTACK)) ) // Ÿ<>̹<EFBFBD><CCB9><EFBFBD> <20>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD>
{ {
// <20><><EFBFBD><EFBFBD> <20>޺<EFBFBD><DEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>. // <20><><EFBFBD> <20>޺<EFBFBD><DEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
if ( pGame->m_csStatus.m_lstEquipment[ 11 + pGame->m_csStatus.m_cWeaponPos ] ) if ( pGame->m_csStatus.m_lstEquipment[ 11 + pGame->m_csStatus.m_cWeaponPos ] )
{ {
if ( ++pSelfCreature->m_ulAttackCombo >= g_CharacterData.m_dwMaxCombo ) if ( ++pSelfCreature->m_ulAttackCombo >= g_CharacterData.m_dwMaxCombo )
@@ -595,7 +599,7 @@ void CSkillSystem::Update()
{ {
(*itEffect)->m_lpEffect->SetStartPos( pSelfCreature->GetPosition()->x, pSelfCreature->GetPosition()->y, pSelfCreature->GetPosition()->z); (*itEffect)->m_lpEffect->SetStartPos( pSelfCreature->GetPosition()->x, pSelfCreature->GetPosition()->y, pSelfCreature->GetPosition()->z);
// <20><>ų <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> // <20><>ų <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if ( CRYLGameData::GetClientIdentity( pSelfCreature->GetCharID() ) == Creature::CT_MONSTER ) if ( CRYLGameData::GetClientIdentity( pSelfCreature->GetCharID() ) == Creature::CT_MONSTER )
{ {
const CMonsterMgr::MonsterProtoType *lpMonster = g_MonsterMgr.GetMonsterProtoType( pSelfCreature->GetCharID() & 0x0000FFFF ); const CMonsterMgr::MonsterProtoType *lpMonster = g_MonsterMgr.GetMonsterProtoType( pSelfCreature->GetCharID() & 0x0000FFFF );

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\BaseLibrary.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\BUFFER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\BUFFERFACTORY.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\BUFFERQUEUE.OBJ
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\cl.command.1.tlog
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\CL.read.1.tlog
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\CL.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\COMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\COMMANDQUEUE.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\COMPLETIONHANDLER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\CRC32STATIC.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\CRC8STATIC.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\DEBUGUTILS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\DISPATCH.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\EXCEPTIONREPORT.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\INET_ADDR.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\IOCPNET.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\IOWORKER.OBJ
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\lib.command.1.tlog
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\Lib-link.read.1.tlog
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\Lib-link.write.1.tlog
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\LISTENER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\MAPPEDFILE.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\MATH.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\MEMORYPOOL.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\MINILZO.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\MINILZOWRAPPER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\OLEDB.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\OVERLAPPED.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\PERFORMANCECHECK.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\PSEUDORANDOM.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\PULSE.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\RANDOM.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\REGFUNCTIONS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SERVERLOG.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SERVERREQUEST.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SESSION.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SESSIONMGR.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SESSIONPOLICY.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\SOCKETFACTORY.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\STDAFX.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\THREADMGR.OBJ
C:\project\trunk\Server\Intermediate\BaseLibrary\Debug\vc100.idb
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\BASELIBRARY\DEBUG\VC100.PDB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\BASELIBRARY.LIB
C:\project\trunk\Server\RylServerProject\BaseLibrary\../../Library/Debug/BaseLibrary.lib

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#v4.0:v100:false
Debug|Win32|C:\project\trunk\Server\RylServerProject\|

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Build started 28.12.2011 16:02:47.
1>Project "C:\project\trunk\Server\RylServerProject\BaseLibrary\BaseLibrary.vcxproj" on node 3 (rebuild target(s)).
1>_PrepareForClean:
Deleting file "../../Intermediate/BaseLibrary/Debug\BaseLibrary.lastbuildstate".
InitializeBuildStatus:
Creating "../../Intermediate/BaseLibrary/Debug\BaseLibrary.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /I./ /I../ /I../MemoryManager /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _LIB /D WIN32 /D _DEBUG /D _LIB /D _WINDOWS /D _USE_32BIT_TIME_T /D _MBCS /Gm /EHsc /RTC1 /MDd /GS- /fp:precise /Zc:wchar_t /Zc:forScope /Fo"../../Intermediate/BaseLibrary/Debug\\" /Fd"../../Intermediate/BaseLibrary/Debug\vc100.pdb" /Gd /TP /wd4996 /wd4819 /wd4482 /analyze- /errorReport:prompt Network\Dispatch\Dispatch.cpp Network\Dispatch\ServerRequest.cpp Network\Iocp\CompletionHandler.cpp Network\Iocp\IOCPNet.cpp Network\Iocp\IOWorker.cpp Network\Iocp\Overlapped.cpp Network\Listener\Listener.cpp Network\Session\Session.cpp Network\Session\SessionMgr.cpp Network\Session\SessionPolicy.cpp Network\Winsock\SocketFactory.cpp Network\Address\INET_Addr.cpp Stream\Buffer\Buffer.cpp Stream\Buffer\BufferFactory.cpp Stream\Buffer\BufferQueue.cpp Thread\ThreadMgr.cpp Log\ServerLog.cpp Utility\Debug\DebugUtils.cpp Utility\Debug\ExceptionReport.cpp Utility\Debug\PerformanceCheck.cpp Utility\Math\Math.cpp Utility\Math\PseudoRandom.cpp Utility\Math\Random.cpp Utility\Compress\MiniLZO\minilzo.cpp Utility\Compress\MiniLZO\miniLZOWrapper.cpp Utility\Registry\RegFunctions.cpp Utility\Time\Pulse\Pulse.cpp Utility\checksum\Crc32Static.cpp Utility\checksum\Crc8Static.cpp Utility\File\MappedFile.cpp Pattern\Command.cpp Pattern\CommandQueue.cpp Db\OLEDB.cpp Memory\MemoryPool.cpp stdafx.cpp
stdafx.cpp
MemoryPool.cpp
OLEDB.cpp
CommandQueue.cpp
Command.cpp
MappedFile.cpp
Crc8Static.cpp
Crc32Static.cpp
Pulse.cpp
RegFunctions.cpp
miniLZOWrapper.cpp
minilzo.cpp
Random.cpp
PseudoRandom.cpp
Math.cpp
PerformanceCheck.cpp
ExceptionReport.cpp
DebugUtils.cpp
ServerLog.cpp
ThreadMgr.cpp
Generating Code...
Compiling...
BufferQueue.cpp
BufferFactory.cpp
Buffer.cpp
INET_Addr.cpp
SocketFactory.cpp
SessionPolicy.cpp
SessionMgr.cpp
Session.cpp
Listener.cpp
Overlapped.cpp
IOWorker.cpp
IOCPNet.cpp
CompletionHandler.cpp
ServerRequest.cpp
Dispatch.cpp
Generating Code...
Lib:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\Lib.exe /OUT:"../../Library/Debug/BaseLibrary.lib" ws2_32.lib /NOLOGO ../../Intermediate/BaseLibrary/Debug\Dispatch.obj
../../Intermediate/BaseLibrary/Debug\ServerRequest.obj
../../Intermediate/BaseLibrary/Debug\CompletionHandler.obj
../../Intermediate/BaseLibrary/Debug\IOCPNet.obj
../../Intermediate/BaseLibrary/Debug\IOWorker.obj
../../Intermediate/BaseLibrary/Debug\Overlapped.obj
../../Intermediate/BaseLibrary/Debug\Listener.obj
../../Intermediate/BaseLibrary/Debug\Session.obj
../../Intermediate/BaseLibrary/Debug\SessionMgr.obj
../../Intermediate/BaseLibrary/Debug\SessionPolicy.obj
../../Intermediate/BaseLibrary/Debug\SocketFactory.obj
../../Intermediate/BaseLibrary/Debug\INET_Addr.obj
../../Intermediate/BaseLibrary/Debug\Buffer.obj
../../Intermediate/BaseLibrary/Debug\BufferFactory.obj
../../Intermediate/BaseLibrary/Debug\BufferQueue.obj
../../Intermediate/BaseLibrary/Debug\ThreadMgr.obj
../../Intermediate/BaseLibrary/Debug\ServerLog.obj
../../Intermediate/BaseLibrary/Debug\DebugUtils.obj
../../Intermediate/BaseLibrary/Debug\ExceptionReport.obj
../../Intermediate/BaseLibrary/Debug\PerformanceCheck.obj
../../Intermediate/BaseLibrary/Debug\Math.obj
../../Intermediate/BaseLibrary/Debug\PseudoRandom.obj
../../Intermediate/BaseLibrary/Debug\Random.obj
../../Intermediate/BaseLibrary/Debug\minilzo.obj
../../Intermediate/BaseLibrary/Debug\miniLZOWrapper.obj
../../Intermediate/BaseLibrary/Debug\RegFunctions.obj
../../Intermediate/BaseLibrary/Debug\Pulse.obj
../../Intermediate/BaseLibrary/Debug\Crc32Static.obj
../../Intermediate/BaseLibrary/Debug\Crc8Static.obj
../../Intermediate/BaseLibrary/Debug\MappedFile.obj
../../Intermediate/BaseLibrary/Debug\Command.obj
../../Intermediate/BaseLibrary/Debug\CommandQueue.obj
../../Intermediate/BaseLibrary/Debug\OLEDB.obj
../../Intermediate/BaseLibrary/Debug\MemoryPool.obj
../../Intermediate/BaseLibrary/Debug\stdafx.obj
BaseLibrary.vcxproj -> C:\project\trunk\Server\RylServerProject\BaseLibrary\../../Library/Debug/BaseLibrary.lib
FinalizeBuildStatus:
Deleting file "../../Intermediate/BaseLibrary/Debug\BaseLibrary.unsuccessfulbuild".
Touching "../../Intermediate/BaseLibrary/Debug\BaseLibrary.lastbuildstate".
1>Done Building Project "C:\project\trunk\Server\RylServerProject\BaseLibrary\BaseLibrary.vcxproj" (rebuild target(s)).
Build succeeded.
Time Elapsed 00:00:30.80

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