# Microsoft Developer Studio Project File - Name="Effect" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Effect - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Effect.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Effect.mak" CFG="Effect - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Effect - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Effect - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Effect", ILCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Effect - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x412 /d "NDEBUG" # ADD RSC /l 0x412 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "Effect - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x412 /d "_DEBUG" # ADD RSC /l 0x412 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "Effect - Win32 Release" # Name "Effect - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CEffscript.cpp # End Source File # Begin Source File SOURCE=.\CGemRender.cpp # End Source File # Begin Source File SOURCE=.\CLightning.cpp # End Source File # Begin Source File SOURCE=.\EffDebugLog.cpp # End Source File # Begin Source File SOURCE=.\MemoryPool.cpp # End Source File # Begin Source File SOURCE=.\X3DEffect.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectBase.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectBillboard.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectCylinder.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectManager.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectMesh.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectParticle.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectPlane.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectSphere.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\CEffscript.h # End Source File # Begin Source File SOURCE=.\CEffscriptDefine.h # End Source File # Begin Source File SOURCE=.\CGemRender.h # End Source File # Begin Source File SOURCE=.\CLightning.h # End Source File # Begin Source File SOURCE=.\EffDebugLog.h # End Source File # Begin Source File SOURCE=.\Key.h # End Source File # Begin Source File SOURCE=.\MemoryPool.h # End Source File # Begin Source File SOURCE=.\X3DEffect.h # End Source File # Begin Source File SOURCE=.\X3DEffectBase.h # End Source File # Begin Source File SOURCE=.\X3DEffectBillboard.h # End Source File # Begin Source File SOURCE=.\X3DEffectCylinder.h # End Source File # Begin Source File SOURCE=.\X3DEffectManager.h # End Source File # Begin Source File SOURCE=.\X3DEffectMesh.h # End Source File # Begin Source File SOURCE=.\X3DEffectParticle.h # End Source File # Begin Source File SOURCE=.\X3DEffectPlane.h # End Source File # Begin Source File SOURCE=.\X3DEffectSphere.h # End Source File # End Group # End Target # End Project