// X3DEffectPlane.h: interface for the CX3DEffectPlane class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_) #define AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "X3DEffectBase.h" class CX3DEffectPlane : public CX3DEffectBase { protected: float m_fWidth; float m_fHeight; float m_fTileU; float m_fTileV; float m_fStartU; float m_fStartV; float m_fTexFrame; LPDIRECT3DVERTEXBUFFER8 m_lpVertices; LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend; public: CKeyList m_lstWidth; CKeyList m_lstHeight; CKeyList m_lstTileU; CKeyList m_lstTileV; CKeyList m_lstStartU; CKeyList m_lstStartV; CKeyList m_lstTexFrame; public: CX3DEffectPlane(); virtual ~CX3DEffectPlane(); void SetWidth(float fWidth) { m_fWidth = fWidth; } float GetWidth(void) { return m_fWidth; } void SetHeight(float fHeight) { m_fHeight = fHeight; } float GetHeight(void) { return m_fHeight; } void SetTileU(float fTileU) { m_fTileU = fTileU; } float GetTileU(void) { return m_fTileU; } void SetTileV(float fTileV) { m_fTileV = fTileV; } float GetTileV(void) { return m_fTileV; } void SetStartU(float fStartU) { m_fStartU = fStartU; } float GetStartU(void) { return m_fStartU; } void SetStartV(float fStartV) { m_fStartV = fStartV; } float GetStartV(void) { return m_fStartV; } void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; } float GetTexFrame(void) { return m_fTexFrame; } void Create(unsigned long dwStartFrame, unsigned long dwEndFrame); BOOL CreateBuffer(void); void Render(void); BOOL Interpolation(float fFrame); void Load(FILE *fp, const char *strOriginalPath = NULL); void Save(FILE *fp, const char *strOriginalPath = NULL); }; #endif // !defined(AFX_X3DEFFECTPLANE_H__0FB11223_90D1_47D3_9948_08C94D138879__INCLUDED_)