#include "stdafx.h" #include "ItemStructure.h" #include #include Item::SpriteData::SpriteData() { Initialize(); } void Item::SpriteData::Initialize() { memset(m_szName, 0, MAX_NAME); memset(m_szSpriteName, 0, MAX_SPRITE_NAME); m_nSpriteMinX = m_nSpriteMinY = m_nSpriteMaxX = m_nSpriteMaxY = 0; } Item::StringData::StringData() { Initialize(); } void Item::StringData::Initialize() { memset(m_szFieldModelName, 0, MAX_FIELD_MODEL_NAME); memset(m_szEquipModelName, 0, MAX_EQUIP_MODEL_NAME); memset(m_szEffectSoundName, 0, MAX_EFFECT_SOUND_NAME); memset(m_szItemDescribe, 0, MAX_ITEM_DESCRIBE); } Item::DetailData::DetailData() { Initialize(); } void Item::DetailData::Initialize() { m_ItemGrade = Item::Grade::ETC; m_dwFlags = m_dwPrice = m_dwBlackPrice = m_cOptionLimit = m_cItemType = m_cXSize = m_cYSize = m_cDefaultDurabilityOrStack = m_cMaxDurabilityOrStack = m_cMaterialType = m_cMaxSocketNum = 0; } Item::EquipAttribute::EquipAttribute() { Initialize(); } void Item::EquipAttribute::Initialize() { m_nAttibuteNum = 0; std::fill_n(m_usAttributeValue, unsigned short(Item::Attribute::MAX_ATTRIBUTE_NUM), 0); } Item::UseItemInfo::UseItemInfo() { Initialize(); } void Item::UseItemInfo::Initialize() { m_usSkill_ID = m_usSkill_LockCount = 0; } Item::UseLimit::UseLimit() { Initialize(); } void Item::UseLimit::Initialize() { std::fill_n(m_nStatusLimit, unsigned short(StatusLimit::MAX_STATUS_LIMIT), 0); m_dwClassLimit = m_nSkillType = m_cSkillLevel = m_cLevelLimit = 0; } Item::ItemInfo::ItemInfo() { Initialize(); } Item::ItemInfo::ItemInfo(unsigned short usProtoTypeID) { Initialize(); m_usProtoTypeID = usProtoTypeID; } void Item::ItemInfo::Initialize() { m_usProtoTypeID = 0; m_DetailData.Initialize(); m_UseLimit.Initialize(); m_SpriteData.Initialize(); m_StringData.Initialize(); m_EquipAttribute.Initialize(); m_UseItemInfo.Initialize(); }