// HumanJobChange.h: interface for the CHumanJobChange class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_) #define AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" #include using namespace std; class CHumanJobChange : public CGUIWindow { typedef struct Message { char strMessage[MAX_PATH]; } Message, *LPMessage; public: void SetText(const char *strMessage); vector m_lstMessage; unsigned long m_dwChangeResult; unsigned short m_wClassChange; CHumanJobChange(); ~CHumanJobChange(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANJOBCHANGE_H__FDCA6C54_B33A_4432_8433_5E54A8212ED3__INCLUDED_)