// HumanStatus.h: interface for the CHumanStatus class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANSTATUS_H__B155FCFD_5D32_4B31_96B9_7ADFA9D0DB45__INCLUDED_) #define AFX_HUMANSTATUS_H__B155FCFD_5D32_4B31_96B9_7ADFA9D0DB45__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanStatus : public CGUIWindow { public: CHumanStatus(); ~CHumanStatus(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void) { } BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow) { } void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANSTATUS_H__B155FCFD_5D32_4B31_96B9_7ADFA9D0DB45__INCLUDED_)