#if !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_) #define AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgLightLoad.h : header file // #include "ColourPicker.h" #include ///////////////////////////////////////////////////////////////////////////// // CDlgLightLoad dialog class CDlgLightLoad : public CDialog { // Construction public: CDlgLightLoad(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDlgLightLoad) enum { IDD = IDD_DIALOG_LIGHTLOAD }; CColourPicker m_LightColor; BOOL m_bObjectName; CString m_strLightname; float m_fLightRange; BOOL m_bExtLight; int m_iLightSamples; int m_iShadowSamples; float m_ShadowFactors; int m_iAmbient; CString m_strEffect; float m_fExpose; //}}AFX_DATA COLORREF m_cLightColor; CString m_strObjectFilename; bool m_bEditMode; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgLightLoad) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgLightLoad) afx_msg void OnCheckObjectfilename(); virtual void OnOK(); afx_msg void OnCheckext(); afx_msg void OnEsfbutton(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: afx_msg void OnEnChangeLightsamples(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGLIGHTLOAD_H__96D1D15E_0ECB_48B6_A18C_0570CD4F1705__INCLUDED_)