// DlgOutfitSlot.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgOutfitSlot.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgOutfitSlot dialog CDlgOutfitSlot::CDlgOutfitSlot(CWnd* pParent /*=NULL*/) : CDialog(CDlgOutfitSlot::IDD, pParent) { //{{AFX_DATA_INIT(CDlgOutfitSlot) m_nLayerCount = -1; m_strOutfitSlotName = _T(""); //}}AFX_DATA_INIT } void CDlgOutfitSlot::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgOutfitSlot) DDX_CBIndex(pDX, IDC_COMBO_OUTFISTSLOTLAYERCOUNT, m_nLayerCount); DDX_Text(pDX, IDC_EDIT_OUTFITSLOTNAME, m_strOutfitSlotName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgOutfitSlot, CDialog) //{{AFX_MSG_MAP(CDlgOutfitSlot) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgOutfitSlot message handlers void CDlgOutfitSlot::SetupDialog( const char* szOutfitSlotName, int nLayerCount ) { if( NULL == szOutfitSlotName ) { m_strOutfitSlotName = ""; } else { m_strOutfitSlotName = szOutfitSlotName; } m_nLayerCount = nLayerCount-1; } void CDlgOutfitSlot::SetupDialog( Z3DTOK tokOutfitSlotName, int nLayerCount ) { SetupDialog( g_TokSlotName.GetString(tokOutfitSlotName), nLayerCount ); }