#if !defined(AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_) #define AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgSkelpart.h : header file // #include "Z3DGCMDS.h" ///////////////////////////////////////////////////////////////////////////// // CDlgSkelpart dialog class CDlgSkelpart : public CDialog { // Construction public: CDlgSkelpart(CWnd* pParent = NULL); // standard constructor void SetupDialog( const char* szSkelpartName, CZ3DGCMDS* pGCMDS, int nIndex ); // Dialog Data //{{AFX_DATA(CDlgSkelpart) enum { IDD = IDD_DIALOG_SKELPART }; int m_nSkelpartIndex; CString m_strSkelpartName; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgSkelpart) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgSkelpart) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() CZ3DGCMDS* m_rpGCMDS; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGSKELPART_H__30437EAE_4ECD_4C1F_BBEB_EE5D9CB6A830__INCLUDED_)