# Microsoft Developer Studio Project File - Name="WorldCreator" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=WorldCreator - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WorldCreator.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WorldCreator.mak" CFG="WorldCreator - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WorldCreator - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "WorldCreator - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/WorldCreator", IXBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "WorldCreator - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x412 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x412 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 d3d8.lib d3dx8.lib winmm.lib imagehlp.lib imm32.lib ddraw.lib dxguid.lib dsound.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"LIBC"/out:"Release/WorldCreator.exe" # 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SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "WorldCreator - Win32 Release" # Name "WorldCreator - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AmbienceList.cpp # End Source File # Begin Source File SOURCE=.\CharEffect.cpp # End Source File # Begin Source File SOURCE=.\ColourPicker.cpp # End Source File # Begin Source File SOURCE=.\ColourPopup.cpp # End Source File # Begin Source File SOURCE=.\Dds_container.cpp # End Source File # Begin Source File SOURCE=.\DialogBarEx.cpp # End Source File # Begin Source File SOURCE=.\DialogCharacterLodDist.cpp # End Source File # Begin Source File SOURCE=.\DlgBoid.cpp # End Source File # Begin Source File SOURCE=.\DlgCamera.cpp # End Source File # Begin Source File SOURCE=.\DlgCameraSet.cpp # End Source File # Begin Source File SOURCE=.\DlgCharacterCreate.cpp # End Source File # Begin Source File SOURCE=.\DlgCharacterEffect.cpp # End Source File # Begin Source File SOURCE=.\DlgChrOutfit.cpp # 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