// RenderDevice.h: interface for the CRenderDevice class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_) #define AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "3DMath.h" enum RenderState { }; class CRenderDevice { LPDIRECT3DDEVICE8 m_pd3dDevice; public: matrix m_matWorld[4],m_matView,m_matProj; LPDIRECT3DDEVICE8 GetDeivce(){return m_pd3dDevice;}; void Init(LPDIRECT3DDEVICE8 pd3dDevice); CRenderDevice(); virtual ~CRenderDevice(); }; #endif // !defined(AFX_RENDERDEVICE_H__30AB566D_E435_4433_A0C2_7491B2733FB3__INCLUDED_)