// RenderEnvTexture.h: interface for the CRenderEnvTexture class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_) #define AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "Vertex.h" #include "Texture.h" class CRenderEnvTexture { ID3DXRenderToEnvMap* m_pRenderToEnvMap; CTexture m_SkyTexture[6]; bool m_bCube; public: IDirect3DCubeTexture8* m_pCubeMap; IDirect3DTexture8* m_pSphereMap; void Create(LPDIRECT3DDEVICE8 pd3dDevice,char strSkyTexturename[256],char strTexturePath[256],bool bCube=true); void RenderSkymap(LPDIRECT3DDEVICE8 pd3dDevice); void RenderCubeMap(LPDIRECT3DDEVICE8 pd3dDevice); LPDIRECT3DBASETEXTURE8 GetTexture() { if(m_bCube) return (LPDIRECT3DBASETEXTURE8)m_pCubeMap; return (LPDIRECT3DBASETEXTURE8)m_pSphereMap; }; CRenderEnvTexture(); virtual ~CRenderEnvTexture(); }; #endif // !defined(AFX_RENDERENVTEXTURE_H__39EF09BE_861F_466D_9D47_63BFFE575865__INCLUDED_)