// ¿ÀÈÄ 3:06 2008-03-1 ¼öÁ¤ // EVENT TABLE // KEY | 0 | 1 // EVENT | ONCE MUSIC PLAY | LOOP MUSIC PLAY // Event // 0 Çѹø Ç÷¹ÀÌ , ¼¼ÀÌÇÁƼ Á¸ o // 1 ¹Ýº¹ Ç÷¹ÀÌ , ¼¼ÀÌÇÁƼ Á¸ o // 2 ¹Ýº¹ Ç÷¹ÀÌ , ¼¼ÀÌÇÁƼ Á¸ x // 3 Çѹø Ç÷¹ÀÌ , ¼¼ÀÌÇÁƼ Á¸ x // 4 À½¾Ç Ç÷¹ÀÌx, ¼¼ÀÌÇÁƼ Á¸ o // Ãß°¡ À̺¥Æ® Ű // #define EK_BGM_TURN_AMB_SAFE 5 // #define EK_BGM_TURN_AMB_UNSAFE 6 // 5 BGM 1¹ø Ç÷¹ÀÌ, ¿¥ºñ¾ð½º·Î ÆÐ½º, ¼¼ÀÌÇÁƼ Á¸ o // 6 BGM 1¹ø Ç÷¹ÀÌ, ¿¥ºñ¾ð½º·Î ÆÐ½º, ¼¼ÀÌÇÁƼ Á¸ x // 10 Áö¿ªÀ̸§, ¼¼ÀÌÇÁƼ Á¸ o // 11 Áö¿ªÀ̸§, ¼¼ÀÌÇÁƼ Á¸ x [SET] // ÃÑ Æ®¸®°ÅÀÇ °¹¼ö TRIGGER = 277 //============================================ // Grand Coast - Zone 1 //============================================ // ¾Ëµð¾Æ Ç×±¸ [BGM_TRIGGER1] ZONE = 1 SECTORX = 8 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_1.dds" COLOR1 = 0xFF0000; BGM1 = "z1_1_1.ogg" EVENTKEY1 = 1 [BGM_TRIGGER2] ZONE = 1 SECTORX = 8 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_2.dds" COLOR1 = 0xFF0000; BGM1 = "z1_1_1.ogg" EVENTKEY1 = 1 // ù¹øÂ° ÈÞ½Ä [BGM_TRIGGER3] ZONE = 1 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_6_3.dds" COLOR1 = 0xFFFF00; BGM1 = "z1_2_1.ogg" EVENTKEY1 = 1 // Å×½ÃÆ¼¿À [BGM_TRIGGER4] ZONE = 1 SECTORX = 4 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_6.dds" COLOR1 = 0xFF00FF; BGM1 = "z1_3_1.ogg" EVENTKEY1 = 1 // °¨½ÃÀÚ Ä·ÇÁ [BGM_TRIGGER5] ZONE = 1 SECTORX = 6 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_6_7.dds" COLOR1 = 0x00FFFF; BGM1 = "z1_4_1.ogg" EVENTKEY1 = 1 // ¿À·¡µÈ ½£ÀÇ °¨½Ãž [BGM_TRIGGER6] ZONE = 1 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_6_4.dds" COLOR1 = 0x00FF00; BGM1 = "z1_5_1.ogg" EVENTKEY1 = 11 // ¾Æ·¹³ª [BGM_TRIGGER7] ZONE = 1 SECTORX = 3 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_3_6.dds" COLOR1 = 0x0000FF; BGM1 = "z1_6_1.ogg" EVENTKEY1 = 11 // ¿ÀũķÇÁ [BGM_TRIGGER8] ZONE = 1 SECTORX = 8 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_6.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER9] ZONE = 1 SECTORX = 8 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_7.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER10] ZONE = 1 SECTORX = 8 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_8.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER11] ZONE = 1 SECTORX = 9 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_6.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER12] ZONE = 1 SECTORX = 9 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_7.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER13] ZONE = 1 SECTORX = 9 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_8.dds" COLOR1 = 0xFF8000; BGM1 = "z1_7_1.ogg" EVENTKEY1 = 11 // »çÀÚ °è°î [BGM_TRIGGER14] ZONE = 1 SECTORX = 3 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_3_1.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER15] ZONE = 1 SECTORX = 3 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_3_2.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER16] ZONE = 1 SECTORX = 4 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_1.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER17] ZONE = 1 SECTORX = 4 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_2.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER18] ZONE = 1 SECTORX = 4 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_3.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER19] ZONE = 1 SECTORX = 5 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_5_2.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER20] ZONE = 1 SECTORX = 5 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_5_3.dds" COLOR1 = 0xFF0080; BGM1 = "z1_8_1.ogg" EVENTKEY1 = 11 // °ü¹®¼Ò [BGM_TRIGGER21] ZONE = 1 SECTORX = 1 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_1_8.dds" COLOR1 = 0x80FF00; BGM1 = "z1_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER22] ZONE = 1 SECTORX = 1 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_1_9.dds" COLOR1 = 0x80FF00; BGM1 = "z1_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER23] ZONE = 1 SECTORX = 2 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_2_8.dds" COLOR1 = 0x80FF00; BGM1 = "z1_9_1.ogg" EVENTKEY1 = 11 // ¸®ÀÚµå¸Ç ¼­½ÄÁö [BGM_TRIGGER24] ZONE = 1 SECTORX = 9 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_4.dds" COLOR1 = 0x00FF80; BGM1 = "z1_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER25] ZONE = 1 SECTORX = 9 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_5.dds" COLOR1 = 0x00FF80; BGM1 = "z1_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER26] ZONE = 1 SECTORX = 10 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_10_5.dds" COLOR1 = 0x00FF80; BGM1 = "z1_10_1.ogg" EVENTKEY1 = 11 // ¾¾¸Ç ¼­½ÄÁö [BGM_TRIGGER27] ZONE = 1 SECTORX = 8 SECTORY = 0 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_0.dds" COLOR1 = 0x8000FF; BGM1 = "z1_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER28] ZONE = 1 SECTORX = 8 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_8_1.dds" COLOR1 = 0x8000FF; BGM1 = "z1_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER29] ZONE = 1 SECTORX = 9 SECTORY = 0 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_9_0.dds" COLOR1 = 0x8000FF; BGM1 = "z1_11_1.ogg" EVENTKEY1 = 11 // À̶õ»þ À¯ÀûÁö [BGM_TRIGGER30] ZONE = 1 SECTORX = 3 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_3_8.dds" COLOR1 = 0x0080FF; BGM1 = "z1_12_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER31] ZONE = 1 SECTORX = 4 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_8.dds" COLOR1 = 0x0080FF; BGM1 = "z1_12_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER32] ZONE = 1 SECTORX = 4 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_4_9.dds" COLOR1 = 0x0080FF; BGM1 = "z1_12_1.ogg" EVENTKEY1 = 11 // Àθé¹ÙÀ§ÀÇ À¯Àû [BGM_TRIGGER33] ZONE = 1 SECTORX = 2 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_2_4.dds" COLOR1 = 0x800080; BGM1 = "z1_13_1.ogg" EVENTKEY1 = 11 // °íºí¸° ¿µÅä [BGM_TRIGGER34] ZONE = 1 SECTORX = 7 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z1_7_5.dds" COLOR1 = 0x808000; BGM1 = "z1_14_1.ogg" EVENTKEY1 = 11 //============================================ // Lehan Spot - Zone 2 //============================================ // ¿ÀÆä´Ï [BGM_TRIGGER35] ZONE = 2 SECTORX = 7 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_7_10.dds" COLOR1 = 0xFF0000; BGM1 = "z2_1_1.ogg" EVENTKEY1 = 1 // º£ÀÎ Ä·ÇÁ [BGM_TRIGGER36] ZONE = 2 SECTORX = 2 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_2_8.dds" COLOR1 = 0xFFFF00; BGM1 = "z2_2_1.ogg" EVENTKEY1 = 1 [BGM_TRIGGER37] ZONE = 2 SECTORX = 2 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_2_9.dds" COLOR1 = 0xFFFF00; BGM1 = "z2_2_1.ogg" EVENTKEY1 = 1 // À¯´ÏÅ× [BGM_TRIGGER38] ZONE = 2 SECTORX = 6 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_6_5.dds" COLOR1 = 0xFF00FF; BGM1 = "z2_3_1.ogg" EVENTKEY1 = 1 // ½ÃÁ [BGM_TRIGGER39] ZONE = 2 SECTORX = 10 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_10_4.dds" COLOR1 = 0x00FFFF; BGM1 = "z2_4_1.ogg" EVENTKEY1 = 1 [BGM_TRIGGER40] ZONE = 2 SECTORX = 10 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_10_5.dds" COLOR1 = 0x00FFFF; BGM1 = "z2_4_1.ogg" EVENTKEY1 = 1 // È£¼ö°¡Ä·ÇÁ [BGM_TRIGGER41] ZONE = 2 SECTORX = 5 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_5_10.dds" COLOR1 = 0x00FF00; BGM1 = "z2_5_1.ogg" EVENTKEY1 = 11 //°í´ëÀÎÀÇ ¹«´ý [BGM_TRIGGER42] ZONE = 2 SECTORX = 1 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_1_3.dds" COLOR1 = 0x0000FF; BGM1 = "z2_6_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER43] ZONE = 2 SECTORX = 2 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_2_3.dds" COLOR1 = 0x0000FF; BGM1 = "z2_6_1.ogg" EVENTKEY1 = 11 // Ãß¶ôÇÑ ¹æÁÖ [BGM_TRIGGER44] ZONE = 2 SECTORX = 4 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_4_4.dds" COLOR1 = 0xFF8000; BGM1 = "z2_7_1.ogg" EVENTKEY1 = 11 // ħ¼öÁö¿ª [BGM_TRIGGER45] ZONE = 2 SECTORX = 2 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_2_5.dds" COLOR1 = 0xFF0080; BGM1 = "z2_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER46] ZONE = 2 SECTORX = 2 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_2_6.dds" COLOR1 = 0xFF0080; BGM1 = "z2_8_1.ogg" EVENTKEY1 = 11 // ·ç½ºÆ¼Ä«Å¸ÄÞ [BGM_TRIGGER47] ZONE = 2 SECTORX = 7 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_7_1.dds" COLOR1 = 0x80FF00; BGM1 = "z2_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER48] ZONE = 2 SECTORX = 7 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_7_2.dds" COLOR1 = 0x80FF00; BGM1 = "z2_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER49] ZONE = 2 SECTORX = 8 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_8_1.dds" COLOR1 = 0x80FF00; BGM1 = "z2_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER50] ZONE = 2 SECTORX = 8 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_8_2.dds" COLOR1 = 0x80FF00; BGM1 = "z2_9_1.ogg" EVENTKEY1 = 11 // Á¶³­¼± [BGM_TRIGGER51] ZONE = 2 SECTORX = 10 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z2_10_7.dds" COLOR1 = 0x00FF80; BGM1 = "z2_10_1.ogg" EVENTKEY1 = 11 //============================================ // Scyna island - Zone 4 //============================================ // º£¸° Ç×±¸ [BGM_TRIGGER52] ZONE = 4 SECTORX = 1 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_1_4.dds" COLOR1 = 0xFF0000; BGM1 = "z4_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER53] ZONE = 4 SECTORX = 2 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_2_4.dds" COLOR1 = 0xFF0000; BGM1 = "z4_1_1.ogg" EVENTKEY1 = 2 // ÇÏÀÌ·¹ÀÌÅ© [BGM_TRIGGER54] ZONE = 4 SECTORX = 4 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_4_4.dds" COLOR1 = 0xFFFF00; BGM1 = "z4_2_1.ogg" EVENTKEY1 = 2 // ÆÄ¿ï¸° [BGM_TRIGGER55] ZONE = 4 SECTORX = 5 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_5_4.dds" COLOR1 = 0xFF00FF; BGM1 = "z4_3_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER56] ZONE = 4 SECTORX = 5 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_5_5.dds" COLOR1 = 0xFF00FF; BGM1 = "z4_3_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER57] ZONE = 4 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_6_4.dds" COLOR1 = 0xFF00FF; BGM1 = "z4_3_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER58] ZONE = 4 SECTORX = 6 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_6_5.dds" COLOR1 = 0xFF00FF; BGM1 = "z4_3_1.ogg" EVENTKEY1 = 2 // ´ºº£¸° Ç×±¸ [BGM_TRIGGER59] ZONE = 4 SECTORX = 6 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_6_2.dds" COLOR1 = 0x00FFFF; BGM1 = "z4_4_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER60] ZONE = 4 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_6_3.dds" COLOR1 = 0x00FFFF; BGM1 = "z4_4_1.ogg" EVENTKEY1 = 2 // ¼ö»ó½ÅÀü [BGM_TRIGGER61] ZONE = 4 SECTORX = 6 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z4_6_7.dds" COLOR1 = 0x00FF00; BGM1 = "z4_5_1.ogg" EVENTKEY1 = 11 //============================================ // island of pain - Zone 5 //============================================ // ´í½ºÅÏ [BGM_TRIGGER62] ZONE = 5 SECTORX = 2 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_2_7.dds" COLOR1 = 0xFF0000; BGM1 = "z5_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER63] ZONE = 5 SECTORX = 2 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_2_8.dds" COLOR1 = 0xFF0000; BGM1 = "z5_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER64] ZONE = 5 SECTORX = 3 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_3_7.dds" COLOR1 = 0xFF0000; BGM1 = "z5_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER65] ZONE = 5 SECTORX = 3 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_3_8.dds" COLOR1 = 0xFF0000; BGM1 = "z5_1_1.ogg" EVENTKEY1 = 2 // Ä®¸®¿À [BGM_TRIGGER66] ZONE = 5 SECTORX = 6 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_6_1.dds" COLOR1 = 0xFFFF00; BGM1 = "z5_2_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER67] ZONE = 5 SECTORX = 6 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_6_2.dds" COLOR1 = 0xFFFF00; BGM1 = "z5_2_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER68] ZONE = 5 SECTORX = 7 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_7_1.dds" COLOR1 = 0xFFFF00; BGM1 = "z5_2_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER69] ZONE = 5 SECTORX = 7 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_7_2.dds" COLOR1 = 0xFFFF00; BGM1 = "z5_2_1.ogg" EVENTKEY1 = 2 // ¿À¸£Æ¼´º [BGM_TRIGGER70] ZONE = 5 SECTORX = 7 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_7_5.dds" COLOR1 = 0xFF00FF; BGM1 = "z5_3_1.ogg" EVENTKEY1 = 2 // ÆÄ¸£Å¸ÀÎ [BGM_TRIGGER71] ZONE = 5 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_7_8.dds" COLOR1 = 0x00FFFF; BGM1 = "z5_4_1.ogg" EVENTKEY1 = 2 // ¹Ù¸£À© [BGM_TRIGGER72] ZONE = 5 SECTORX = 9 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_9_2.dds" COLOR1 = 0x00FF00; BGM1 = "z5_5_1.ogg" EVENTKEY1 = 2 // ¾ËŸ½ºÆ® ÆäÇã [BGM_TRIGGER73] ZONE = 5 SECTORX = 2 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_2_4.dds" COLOR1 = 0x0000FF; BGM1 = "z5_6_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER74] ZONE = 5 SECTORX = 2 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_2_5.dds" COLOR1 = 0x0000FF; BGM1 = "z5_6_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER75] ZONE = 5 SECTORX = 3 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_3_4.dds" COLOR1 = 0x0000FF; BGM1 = "z5_6_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER76] ZONE = 5 SECTORX = 3 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_3_4.dds" COLOR1 = 0x0000FF; BGM1 = "z5_6_1.ogg" EVENTKEY1 = 11 // ºÒŸ¹ö¸° ³ª¹« ±âµÕ [BGM_TRIGGER77] ZONE = 5 SECTORX = 3 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z5_3_3.dds" COLOR1 = 0xFF8000; BGM1 = "z5_7_1.ogg" EVENTKEY1 = 11 //============================================ // island of pain - Zone 8 //============================================ // ¿¡µò¹ö·¯ ¼º [BGM_TRIGGER78] ZONE = 8 SECTORX = 5 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_5_8.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER79] ZONE = 8 SECTORX = 5 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_5_9.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER80] ZONE = 8 SECTORX = 5 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_5_10.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER81] ZONE = 8 SECTORX = 6 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_8.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER82] ZONE = 8 SECTORX = 6 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_9.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER83] ZONE = 8 SECTORX = 6 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_10.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER84] ZONE = 8 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_8.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER85] ZONE = 8 SECTORX = 7 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_9.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER86] ZONE = 8 SECTORX = 7 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_10.dds" COLOR1 = 0xFF0000; BGM1 = "z8_1_1.ogg" EVENTKEY1 = 2 // Ŭ¶ó¿ìÃ÷ [BGM_TRIGGER87] ZONE = 8 SECTORX = 10 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_10_9.dds" COLOR1 = 0xFFFF00; BGM1 = "z8_2_1.ogg" EVENTKEY1 = 11 // ±×¸° ¿þÀÏÁî [BGM_TRIGGER88] ZONE = 8 SECTORX = 2 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_2_7.dds" COLOR1 = 0xFF00FF; BGM1 = "z8_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER89] ZONE = 8 SECTORX = 2 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_2_8.dds" COLOR1 = 0xFF00FF; BGM1 = "z8_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER90] ZONE = 8 SECTORX = 3 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_3_7.dds" COLOR1 = 0xFF00FF; BGM1 = "z8_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER91] ZONE = 8 SECTORX = 3 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_3_8.dds" COLOR1 = 0xFF00FF; BGM1 = "z8_3_1.ogg" EVENTKEY1 = 11 // ¹Ìµé Ä·ÇÁ [BGM_TRIGGER92] ZONE = 8 SECTORX = 3 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_3_3.dds" COLOR1 = 0x00FFFF; BGM1 = "z8_4_1.ogg" EVENTKEY1 = 11 // ÆòÈ­ÀÇ »ó¡¹° [BGM_TRIGGER93] ZONE = 8 SECTORX = 4 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_4_8.dds" COLOR1 = 0x00FF00; BGM1 = "z8_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER94] ZONE = 8 SECTORX = 5 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_5_8.dds" COLOR1 = 0x00FF00; BGM1 = "z8_5_1.ogg" EVENTKEY1 = 11 // ·Î½´ Ä·ÇÁ [BGM_TRIGGER95] ZONE = 8 SECTORX = 9 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_9_4.dds" COLOR1 = 0x0000FF; BGM1 = "z8_6_1.ogg" EVENTKEY1 = 11 // ¾Æµ· ŵ [BGM_TRIGGER96] ZONE = 8 SECTORX = 4 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_4_5.dds" COLOR1 = 0xFF8000; BGM1 = "z8_7_1.ogg" EVENTKEY1 = 11 // ¿öÃ÷ ŵ [BGM_TRIGGER97] ZONE = 8 SECTORX = 9 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_9_7.dds" COLOR1 = 0xFF0080; BGM1 = "z8_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER98] ZONE = 8 SECTORX = 9 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_9_8.dds" COLOR1 = 0xFF0080; BGM1 = "z8_8_1.ogg" EVENTKEY1 = 11 // ÀÒ¾î¹ö¸° À¯Àû [BGM_TRIGGER99] ZONE = 8 SECTORX = 2 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_2_10.dds" COLOR1 = 0x80FF00; BGM1 = "z8_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER100] ZONE = 8 SECTORX = 3 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_3_10.dds" COLOR1 = 0x80FF00; BGM1 = "z8_9_1.ogg" EVENTKEY1 = 11 // ±×·£µå Ç® [BGM_TRIGGER101] ZONE = 8 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_3.dds" COLOR1 = 0x00FF80; BGM1 = "z8_10_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER102] ZONE = 8 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_4.dds" COLOR1 = 0x00FF80; BGM1 = "z8_10_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER103] ZONE = 8 SECTORX = 7 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_3.dds" COLOR1 = 0x00FF80; BGM1 = "z8_10_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER104] ZONE = 8 SECTORX = 7 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_4.dds" COLOR1 = 0x00FF80; BGM1 = "z8_10_1.ogg" EVENTKEY1 = 2 // ±×·£µå Ç® °è°î [BGM_TRIGGER105] ZONE = 8 SECTORX = 6 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_1.dds" COLOR1 = 0x8000FF; BGM1 = "z8_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER106] ZONE = 8 SECTORX = 6 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_2.dds" COLOR1 = 0x8000FF; BGM1 = "z8_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER107] ZONE = 8 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_6_3.dds" COLOR1 = 0x8000FF; BGM1 = "z8_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER108] ZONE = 8 SECTORX = 7 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_2.dds" COLOR1 = 0x8000FF; BGM1 = "z8_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER109] ZONE = 8 SECTORX = 7 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z8_7_3.dds" COLOR1 = 0x8000FF; BGM1 = "z8_11_1.ogg" EVENTKEY1 = 11 //============================================ // Almighty Land - Zone 12 //============================================ // ¿¡µò¹ö·¯ ¼º [BGM_TRIGGER110] ZONE = 12 SECTORX = 7 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_6.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER111] ZONE = 12 SECTORX = 7 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_7.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER112] ZONE = 12 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_8.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER113] ZONE = 12 SECTORX = 8 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_6.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER114] ZONE = 12 SECTORX = 8 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_7.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER115] ZONE = 12 SECTORX = 8 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_8.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER116] ZONE = 12 SECTORX = 9 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_6.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER117] ZONE = 12 SECTORX = 9 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_7.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER118] ZONE = 12 SECTORX = 9 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_8.dds" COLOR1 = 0xFF0000; BGM1 = "z12_1_1.ogg" EVENTKEY1 = 2 // ´ÙÅ©¾¾¸Ç ¸¶À» [BGM_TRIGGER119] ZONE = 12 SECTORX = 7 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_7.dds" COLOR1 = 0xFFFF00; BGM1 = "z12_2_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER120] ZONE = 12 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_8.dds" COLOR1 = 0xFFFF00; BGM1 = "z12_2_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER121] ZONE = 12 SECTORX = 9 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_8.dds" COLOR1 = 0xFFFF00; BGM1 = "z12_2_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER122] ZONE = 12 SECTORX = 10 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_8.dds" COLOR1 = 0xFFFF00; BGM1 = "z12_2_1.ogg" EVENTKEY1 = 11 // °¡½Ã³ª¹« ½£ [BGM_TRIGGER123] ZONE = 12 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_8.dds" COLOR1 = 0xFF00FF; BGM1 = "z12_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER124] ZONE = 12 SECTORX = 7 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_9.dds" COLOR1 = 0xFF00FF; BGM1 = "z12_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER125] ZONE = 12 SECTORX = 8 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_8.dds" COLOR1 = 0xFF00FF; BGM1 = "z12_3_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER126] ZONE = 12 SECTORX = 8 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_9.dds" COLOR1 = 0xFF00FF; BGM1 = "z12_3_1.ogg" EVENTKEY1 = 11 // µ¿ÂÊ Æò¿ø [BGM_TRIGGER127] ZONE = 12 SECTORX = 10 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_7.dds" COLOR1 = 0x00FFFF; BGM1 = "z12_4_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER128] ZONE = 12 SECTORX = 10 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_8.dds" COLOR1 = 0x00FFFF; BGM1 = "z12_4_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER129] ZONE = 12 SECTORX = 11 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_7.dds" COLOR1 = 0x00FFFF; BGM1 = "z12_4_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER130] ZONE = 12 SECTORX = 11 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_8.dds" COLOR1 = 0x00FFFF; BGM1 = "z12_4_1.ogg" EVENTKEY1 = 11 // Æ®¶óÀ̹ú ¸¶À» [BGM_TRIGGER131] ZONE = 12 SECTORX = 6 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_10.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER132] ZONE = 12 SECTORX = 6 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_11.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER133] ZONE = 12 SECTORX = 7 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_9.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER134] ZONE = 12 SECTORX = 7 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_10.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER135] ZONE = 12 SECTORX = 7 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_11.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER136] ZONE = 12 SECTORX = 8 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_9.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER137] ZONE = 12 SECTORX = 8 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_10.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER138] ZONE = 12 SECTORX = 8 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_11.dds" COLOR1 = 0x00FF00; BGM1 = "z12_5_1.ogg" EVENTKEY1 = 11 // Ä«¸£Å×¶õÆ® ¿ìÀÍ´Üü [BGM_TRIGGER139] ZONE = 12 SECTORX = 11 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_8.dds" COLOR1 = 0x0000FF; BGM1 = "z12_6_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER140] ZONE = 12 SECTORX = 11 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_9.dds" COLOR1 = 0x0000FF; BGM1 = "z12_6_1.ogg" EVENTKEY1 = 11 // »ý¸íÀÇ »ç´ç [BGM_TRIGGER141] ZONE = 12 SECTORX = 9 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_10.dds" COLOR1 = 0xFF8000; BGM1 = "z12_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER142] ZONE = 12 SECTORX = 9 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_11.dds" COLOR1 = 0xFF8000; BGM1 = "z12_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER143] ZONE = 12 SECTORX = 10 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_10.dds" COLOR1 = 0xFF8000; BGM1 = "z12_7_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER144] ZONE = 12 SECTORX = 10 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_11.dds" COLOR1 = 0xFF8000; BGM1 = "z12_7_1.ogg" EVENTKEY1 = 11 // °í´ëÀÎÀÇ ¸¶À» [BGM_TRIGGER145] ZONE = 12 SECTORX = 1 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_1.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER146] ZONE = 12 SECTORX = 1 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_2.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER147] ZONE = 12 SECTORX = 1 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_3.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER148] ZONE = 12 SECTORX = 2 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_1.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER149] ZONE = 12 SECTORX = 2 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_2.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER150] ZONE = 12 SECTORX = 2 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_3.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER151] ZONE = 12 SECTORX = 3 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_1.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER152] ZONE = 12 SECTORX = 3 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_2.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER153] ZONE = 12 SECTORX = 3 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_3.dds" COLOR1 = 0xFF0080; BGM1 = "z12_8_1.ogg" EVENTKEY1 = 11 // µ¿ÂÊ ¹è¸¯ ¸¶À» [BGM_TRIGGER154] ZONE = 12 SECTORX = 10 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_6.dds" COLOR1 = 0x80FF00; BGM1 = "z12_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER155] ZONE = 12 SECTORX = 10 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_7.dds" COLOR1 = 0x80FF00; BGM1 = "z12_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER156] ZONE = 12 SECTORX = 11 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_6.dds" COLOR1 = 0x80FF00; BGM1 = "z12_9_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER157] ZONE = 12 SECTORX = 11 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_7.dds" COLOR1 = 0x80FF00; BGM1 = "z12_9_1.ogg" EVENTKEY1 = 11 // Áß¾Ó ¹è¸¯ ¸¶À» [BGM_TRIGGER158] ZONE = 12 SECTORX = 5 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_6.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER159] ZONE = 12 SECTORX = 5 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_7.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER160] ZONE = 12 SECTORX = 6 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_5.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER161] ZONE = 12 SECTORX = 6 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_6.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER162] ZONE = 12 SECTORX = 6 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_7.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER163] ZONE = 12 SECTORX = 6 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_8.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER164] ZONE = 12 SECTORX = 7 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_6.dds" COLOR1 = 0x00FF80; BGM1 = "z12_10_1.ogg" EVENTKEY1 = 11 // ºÏÂÊ ¹è¸¯ ¸¶À» [BGM_TRIGGER165] ZONE = 12 SECTORX = 8 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_10.dds" COLOR1 = 0x8000FF; BGM1 = "z12_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER166] ZONE = 12 SECTORX = 8 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_11.dds" COLOR1 = 0x8000FF; BGM1 = "z12_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER167] ZONE = 12 SECTORX = 9 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_10.dds" COLOR1 = 0x8000FF; BGM1 = "z12_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER168] ZONE = 12 SECTORX = 9 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_11.dds" COLOR1 = 0x8000FF; BGM1 = "z12_11_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER169] ZONE = 12 SECTORX = 10 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_10.dds" COLOR1 = 0x8000FF; BGM1 = "z12_11_1.ogg" EVENTKEY1 = 11 // µ¿ÂÊ ¹ö¼¸ ½£ [BGM_TRIGGER170] ZONE = 12 SECTORX = 8 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_9.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER171] ZONE = 12 SECTORX = 8 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_10.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER172] ZONE = 12 SECTORX = 9 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_9.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER173] ZONE = 12 SECTORX = 9 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_10.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER174] ZONE = 12 SECTORX = 10 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_9.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER175] ZONE = 12 SECTORX = 10 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_10.dds" COLOR1 = 0x0080FF; BGM1 = "z12_13_1.ogg" EVENTKEY1 = 11 //³²ÂÊ ¹ö¼¸ ½£ [BGM_TRIGGER176] ZONE = 12 SECTORX = 9 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_5.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER177] ZONE = 12 SECTORX = 9 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_9_6.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER178] ZONE = 12 SECTORX = 10 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_5.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER179] ZONE = 12 SECTORX = 10 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_10_6.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER180] ZONE = 12 SECTORX = 11 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_5.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER181] ZONE = 12 SECTORX = 11 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_11_6.dds" COLOR1 = 0xFF4000; BGM1 = "z12_14_1.ogg" EVENTKEY1 = 11 //¼­ÂÊ ¹ö¼¸ ½£ [BGM_TRIGGER182] ZONE = 12 SECTORX = 6 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_8.dds" COLOR1 = 0xFF0040; BGM1 = "z12_15_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER183] ZONE = 12 SECTORX = 6 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_9.dds" COLOR1 = 0xFF0040; BGM1 = "z12_15_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER184] ZONE = 12 SECTORX = 7 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_8.dds" COLOR1 = 0xFF0040; BGM1 = "z12_15_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER185] ZONE = 12 SECTORX = 7 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_9.dds" COLOR1 = 0xFF0040; BGM1 = "z12_15_1.ogg" EVENTKEY1 = 11 //³ë³ªÆ® Áö¿ª [BGM_TRIGGER186] ZONE = 12 SECTORX = 8 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_3.dds" COLOR1 = 0x40FF00; BGM1 = "z12_16_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER187] ZONE = 12 SECTORX = 8 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_4.dds" COLOR1 = 0x40FF00; BGM1 = "z12_16_1.ogg" EVENTKEY1 = 11 //¾ÆÄþ¶óÀÇ ¹«´ý [BGM_TRIGGER188] ZONE = 12 SECTORX = 2 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_5.dds" COLOR1 = 0x00FF40; BGM1 = "z12_17_1.ogg" EVENTKEY1 = 11 // ºÏÂÊ ¾Ç¾î ´Ë [BGM_TRIGGER189] ZONE = 12 SECTORX = 3 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_10.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER190] ZONE = 12 SECTORX = 3 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_11.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER191] ZONE = 12 SECTORX = 4 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_8.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER192] ZONE = 12 SECTORX = 4 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_9.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER193] ZONE = 12 SECTORX = 4 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_10.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER194] ZONE = 12 SECTORX = 4 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_11.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER195] ZONE = 12 SECTORX = 5 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_8.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER196] ZONE = 12 SECTORX = 5 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_9.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER197] ZONE = 12 SECTORX = 5 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_10.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER198] ZONE = 12 SECTORX = 5 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_11.dds" COLOR1 = 0x4000FF; BGM1 = "z12_18_1.ogg" EVENTKEY1 = 11 // Áß¾Ó ¾Ç¾î ´Ë [BGM_TRIGGER199] ZONE = 12 SECTORX = 4 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_5.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER200] ZONE = 12 SECTORX = 4 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_6.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER201] ZONE = 12 SECTORX = 4 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_7.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER202] ZONE = 12 SECTORX = 4 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_8.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER203] ZONE = 12 SECTORX = 5 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_5.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER204] ZONE = 12 SECTORX = 5 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_6.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER205] ZONE = 12 SECTORX = 5 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_7.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER206] ZONE = 12 SECTORX = 5 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_8.dds" COLOR1 = 0x0040FF; BGM1 = "z12_19_1.ogg" EVENTKEY1 = 11 // ³²ÂÊ ¾Ç¾î ´Ë [BGM_TRIGGER207] ZONE = 12 SECTORX = 5 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_4.dds" COLOR1 = 0xFFC000; BGM1 = "z12_20_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER208] ZONE = 12 SECTORX = 5 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_5.dds" COLOR1 = 0xFFC000; BGM1 = "z12_20_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER209] ZONE = 12 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_4.dds" COLOR1 = 0xFFC000; BGM1 = "z12_20_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER210] ZONE = 12 SECTORX = 6 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_5.dds" COLOR1 = 0xFFC000; BGM1 = "z12_20_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER211] ZONE = 12 SECTORX = 7 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_5.dds" COLOR1 = 0xFFC000; BGM1 = "z12_20_1.ogg" EVENTKEY1 = 11 // ¾óÀ½ Æò¿ø [BGM_TRIGGER212] ZONE = 12 SECTORX = 3 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_5.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER213] ZONE = 12 SECTORX = 3 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_6.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER214] ZONE = 12 SECTORX = 3 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_7.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER215] ZONE = 12 SECTORX = 4 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_4.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER216] ZONE = 12 SECTORX = 4 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_5.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER217] ZONE = 12 SECTORX = 4 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_6.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER218] ZONE = 12 SECTORX = 4 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_7.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER219] ZONE = 12 SECTORX = 5 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_3.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER220] ZONE = 12 SECTORX = 5 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_4.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER221] ZONE = 12 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_3.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER222] ZONE = 12 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_4.dds" COLOR1 = 0xFF00C0; BGM1 = "z12_21_1.ogg" EVENTKEY1 = 11 // ºÏÂÊ ¾óÀ½ Æò¿ø [BGM_TRIGGER223] ZONE = 12 SECTORX = 1 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_6.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER224] ZONE = 12 SECTORX = 1 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_7.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER225] ZONE = 12 SECTORX = 1 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_8.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER226] ZONE = 12 SECTORX = 1 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_9.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER227] ZONE = 12 SECTORX = 2 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_6.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER228] ZONE = 12 SECTORX = 2 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_7.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER229] ZONE = 12 SECTORX = 2 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_8.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER230] ZONE = 12 SECTORX = 2 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_9.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER231] ZONE = 12 SECTORX = 3 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_6.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER232] ZONE = 12 SECTORX = 3 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_7.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER233] ZONE = 12 SECTORX = 3 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_8.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER234] ZONE = 12 SECTORX = 3 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_9.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER235] ZONE = 12 SECTORX = 4 SECTORY = 7 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_7.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER236] ZONE = 12 SECTORX = 4 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_8.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER237] ZONE = 12 SECTORX = 4 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_9.dds" COLOR1 = 0xC0FF00; BGM1 = "z12_22_1.ogg" EVENTKEY1 = 11 //³²ÂÊ ¾óÀ½ Æò¿ø [BGM_TRIGGER238] ZONE = 12 SECTORX = 5 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_1.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER239] ZONE = 12 SECTORX = 5 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_2.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER240] ZONE = 12 SECTORX = 5 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_3.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER241] ZONE = 12 SECTORX = 6 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_1.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER242] ZONE = 12 SECTORX = 6 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_2.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER243] ZONE = 12 SECTORX = 6 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_3.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER244] ZONE = 12 SECTORX = 6 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_6_4.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER245] ZONE = 12 SECTORX = 7 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_1.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER246] ZONE = 12 SECTORX = 7 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_2.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER247] ZONE = 12 SECTORX = 7 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_7_3.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER248] ZONE = 12 SECTORX = 8 SECTORY = 1 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_1.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER249] ZONE = 12 SECTORX = 8 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_2.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER250] ZONE = 12 SECTORX = 8 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_8_3.dds" COLOR1 = 0x00FFC0; BGM1 = "z12_23_1.ogg" EVENTKEY1 = 11 // ¼¼ºñÁö Æ÷ó Ä·ÇÁ [BGM_TRIGGER251] ZONE = 12 SECTORX = 2 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_5.dds" COLOR1 = 0xC000FF; BGM1 = "z12_24_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER252] ZONE = 12 SECTORX = 2 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_6.dds" COLOR1 = 0xC000FF; BGM1 = "z12_24_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER253] ZONE = 12 SECTORX = 3 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_5.dds" COLOR1 = 0xC000FF; BGM1 = "z12_24_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER254] ZONE = 12 SECTORX = 3 SECTORY = 6 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_6.dds" COLOR1 = 0xC000FF; BGM1 = "z12_24_1.ogg" EVENTKEY1 = 11 //½º³ë¿ì¸²ÇÁ ¸¶À» [BGM_TRIGGER255] ZONE = 12 SECTORX = 3 SECTORY = 8 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_8.dds" COLOR1 = 0x00C0FF; BGM1 = "z12_25_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER256] ZONE = 12 SECTORX = 3 SECTORY = 9 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_9.dds" COLOR1 = 0x00C0FF; BGM1 = "z12_25_1.ogg" EVENTKEY1 = 11 //Á×À½ÀÇ ½£ [BGM_TRIGGER257] ZONE = 12 SECTORX = 1 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_4.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER258] ZONE = 12 SECTORX = 1 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_5.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER259] ZONE = 12 SECTORX = 2 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_3.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER260] ZONE = 12 SECTORX = 2 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_4.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER261] ZONE = 12 SECTORX = 2 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_5.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER262] ZONE = 12 SECTORX = 3 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_2.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER263] ZONE = 12 SECTORX = 3 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_3.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER264] ZONE = 12 SECTORX = 3 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_4.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER265] ZONE = 12 SECTORX = 3 SECTORY = 5 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_5.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER266] ZONE = 12 SECTORX = 4 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_2.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER267] ZONE = 12 SECTORX = 4 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_3.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER268] ZONE = 12 SECTORX = 4 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_4_4.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER269] ZONE = 12 SECTORX = 5 SECTORY = 2 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_2.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER270] ZONE = 12 SECTORX = 5 SECTORY = 3 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_3.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 [BGM_TRIGGER271] ZONE = 12 SECTORX = 5 SECTORY = 4 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_5_4.dds" COLOR1 = 0xFF80C0; BGM1 = "z12_26_1.ogg" EVENTKEY1 = 11 // µÚƲ¸°Â÷¿ø [BGM_TRIGGER272] ZONE = 12 SECTORX = 1 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_10.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER273] ZONE = 12 SECTORX = 1 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_1_11.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER274] ZONE = 12 SECTORX = 2 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_10.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER275] ZONE = 12 SECTORX = 2 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_2_11.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER276] ZONE = 12 SECTORX = 3 SECTORY = 10 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_10.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2 [BGM_TRIGGER277] ZONE = 12 SECTORX = 3 SECTORY = 11 EVENTNUM = 1 TEXTURE = "C:\\¸±»ç¿îµå½ºÅ©¸³Æ®\\z12_3_11.dds" COLOR1 = 0x80FFC0; BGM1 = "z12_27_1.ogg" EVENTKEY1 = 2