// // '//'´Â ÁÖ¼® Ç¥½ÃÀÔ´Ï´Ù. // 2004-07-27 // 1. GENERAL ¼½¼Ç¿¡ LOGIN_SERVER_NUM Ű Ãß°¡. ·Î±×ÀÎ ¼­¹ö °ü¸® ¹× ·Î±×ÀÎ ¼­¹ö »óÅ ǥ½Ã¿¡ ¿µÇâÀ» ¹ÌĨ´Ï´Ù. // 2004-07-28 // 1. ·Î±×ÀÎ ¼­¹ö ±â´É Ãß°¡. ·Î±×ÀÎ ¼­¹ö ¸Þ´º¿Í ¼­¹ö ±×·ì ¸Þ´º¿¡ Á¢¼Ó ´Ü°è Á¶Àý ±â´É Ãß°¡. // (°¢ ´Ü°èº° Á¢¼Ó °¡´É IP´Â ¸Å´º¾ó Âü°í) // 2004-11-03 // 1. STATSERVER_SEND_USER_INFO ¼½¼ÇÀ» GLOBAL_STATSERVER_INFO ¼½¼ÇÀ¸·Î º¯°æÇÏ¿´½À´Ï´Ù. // 2. ±âÁ¸¿¡ STATSERVER_SEND_USER_INFO ¼½¼Ç¿¡ ÀÖ´ø NATION_INDEX ۸¦ GENERAL ¼½¼ÇÀ¸·Î À̵¿Çß½À´Ï´Ù. // 3. LOCAL_STATSERVER_INFO ¼½¼ÇÀÌ Ãß°¡ µÇ¾ú½À´Ï´Ù. // ÀÌ ¼½¼ÇÀº Çѱ¹ÀÇ Åë°è¼­¹ö À̿ܿ¡ º°µµÀÇ Åë°è¼­¹ö¸¦ ¿î¿µÇϰíÀÚ ÇÒ¶§ ÇØ´ç Åë°è¼­¹öÀÇ Á¤º¸¸¦ ¼³Á¤ÇÏ½Ã¸é µË´Ï´Ù. // ¼³Á¤ ³»¿ëÀº GLOBAL_STATSERVER_INFO ¼½¼Ç°ú µ¿ÀÏÇÕ´Ï´Ù. // 2005-05-25 (ver: 1480.01) // 1. GAMESERVER ¼½¼Ç¿¡ Á¸16 ´ÙÅ© Ä«³ª¹øÀÌ Ãß°¡µÇ¾ú½À´Ï´Ù. // 2. Pingüũ ±â´ÉÀÌ Ãß°¡µÇ¾î¼­ ¿À·¡µ¿¾È ManageTool°ú ManageServer°¡ ÇÎÀ» ÁÖ°í ¹ÞÁö ¾Ê´Â °æ¿ì ¿¬°áÀÌ ²÷±é´Ï´Ù. // 3. ManageTool¿¡¼­ ManageServer¿Í StatServerÀÇ ¿¬°á »óŸ¦ È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù. // 2005-09-29 // 1. GLOBAL_STATSERVER_INFO¿Í LOCAL_STATSERVER_INFO¸¦ STATSERVER_INFO·Î ÅëÇÕÇß½À´Ï´Ù. // 2. ±âÁ¸ÀÇ Çѱ¹, ·ÎÄà µÎ°³ÀÇ Åë°è¼­¹ö¸¦ µÎ´Â ü°è¿¡¼­ Çѱ¹¿¡¸¸ µÎ°³ÀÇ Åë°è¼­¹ö¸¦ µÎ´Â ÇüÅ·Πº¯°æµÇ¾ú½À´Ï´Ù. // 3. ¼ÂÆÃÀº Ưº°ÇÑ ¹®Á¦°¡ ¾ø´ÂÇÑ Ç×»ó µÎ°÷(1ST, 2ND)À¸·Î º¸³»µµ·Ï ¼ÂÆÃÇÏ½Ã¸é µË´Ï´Ù. [GENERAL] // NATION_INDEX : ±¹°¡ ÄÚµå. ¹Ýµå½Ã ±¹°¡¿¡ ¸Â´Â ÄÚµå·Î ¼³Á¤ÇØÁÖ¼¼¿ä! // Çѱ¹ = 1 // ´ë¸¸ = 2 // Áß±¹(ºÏ°æ) = 31, Áß±¹(»óÇØ) = 32, Áß±¹(±¤ÁÖ) = 33, Áß±¹(¼ºµµ) = 34 // ű¹ = 4 // ¸»·¹ÀÌ½Ã¾Æ = 5 // Àεµ³×½Ã¾Æ = 6, Àεµ³×½Ã¾Æ ¹èƲ·ÎÇÑ = 61 // ¹Ì±¹ = 7 // º£Æ®³² = 8 // ÀϺ» = 9 NATION_INDEX = 1 // LOGIN_SERVER_NUM : °ü¸®Åø·Î °ü¸®ÇÒ ·Î±×ÀÎ ¼­¹öÀÇ °¹¼ö LOGIN_SERVER_NUM = 2 // GAME_CHANNEL_NUM : °ÔÀÓ Ã¤³ÎÀÇ °¹¼ö (±¸ ¹öÀüÀº ´ÜÀÏä³Î¸¸ Áö¿øµË´Ï´Ù) GAME_CHANNEL_NUM = 1 // #Ç¥½Ã´Â ¼ýÀÚ »ý·«ÀÔ´Ï´Ù. ¸ðµç ¼½¼Ç °øÅëÀ¸·Î 0ºÎÅÍ 1¾¿ Â÷·Ê·Î Áõ°¡ÇÏ°Ô ¼ÂÆÃÇÏ¸é µË´Ï´Ù. // GAME_CHANNEL_KEY# : °ÔÀÓ Ã¤³Î À妽º. ä³ÎÀ妽º´Â 0ºÎÅÍ 1¾¿ Áõ°¡ÇÕ´Ï´Ù. // ÀϹÝÀûÀ¸·Î À¯Àú°¡ º¸´Â 1¹ø ä³ÎÀº ³»ºÎ À妽º·Î 0ÀÔ´Ï´Ù. GAME_CHANNEL_KEY0 = 0 // GAME_CHANNEL_STRING# : ÇØ´ç °ÔÀÓ Ã¤³Î ¸íĪ. ´Ü¼øÈ÷ ¾Ë¾Æº¸±â ½±°Ô ±â·ÏÇÏ¸é µË´Ï´Ù. ¿¹)CH1, Channel1 GAME_CHANNEL_STRING0 = CH1 GAME_CHANNEL_KEY1 = 1 GAME_CHANNEL_STRING1 = CH2 GAME_CHANNEL_KEY2 = 2 GAME_CHANNEL_STRING2 = CH3 [SERVER_TYPE] // SERVER_TYPE_NUM : ¼­¹ö Á¾·ùÀÇ °¹¼ö SERVER_TYPE_NUM = 8 // SERVER_TYPE_KEY# : ÇØ´ç ¼­¹ö ŸÀÔÀÇ À妽º. Ȥ ¼­¹ö Á¾·ù°¡ ´Ã¸é »õ·Î À妽º¸¦ ¾Ë·Áµå¸®°Ú½À´Ï´Ù. SERVER_TYPE_KEY0 = 0 // SERVER_TYPE_STRING# : ÇØ´ç ¼­¹ö ŸÀÔÀÇ À̸§. SERVER_TYPE_STRING0 = Login SERVER_TYPE_KEY1 = 1 SERVER_TYPE_STRING1 = Auth SERVER_TYPE_KEY2 = 2 SERVER_TYPE_STRING2 = Game SERVER_TYPE_KEY3 = 3 SERVER_TYPE_STRING3 = Agent SERVER_TYPE_KEY4 = 4 SERVER_TYPE_STRING4 = UID SERVER_TYPE_KEY5 = 5 SERVER_TYPE_STRING5 = Admin SERVER_TYPE_KEY6 = 6 SERVER_TYPE_STRING6 = Log SERVER_TYPE_KEY7 = 7 SERVER_TYPE_STRING7 = Chat [SERVER_GROUP] // SERVER_GROUP_NUM : ¼­¹ö ±×·ì ¼ö SERVER_GROUP_NUM = 2 // SERVER_GROUP_KEY# : ÇØ´ç ¼­¹ö ±×·ìÀÇ À妽º SERVER_GROUP_KEY0 = 0 // SERVER_GROUP_STRING# : ÇØ´ç ¼­¹ö ±×·ìÀÇ À̸§ SERVER_GROUP_STRING0 = Å×½ºÆ® SERVER_GROUP_KEY1 = 1 SERVER_GROUP_STRING1 = Ichman //SERVER_GROUP_KEY2 = 2 //SERVER_GROUP_STRING2 = ¶óŸ¸£ //SERVER_GROUP_KEY3 = 3 //SERVER_GROUP_STRING3 = ·ç¾È [GAMESERVER] // GAME_ZONE_NUM : °ÔÀÓ Á¸ °¹¼ö GAME_ZONE_NUM = 10 // GAME_ZONE_KEY : °ÔÀÓÁ¸ÀÇ À妽º¸¦ ¶æÇÕ´Ï´Ù. ¿¹) Ä«³ª¹ø = 8, ±×·£µå ÄÚ½ºÆ® = 1 GAME_ZONE_KEY0 = 1 // GAME_ZONE_STRING : ÇØ´ç Á¸ÀÇ À̸§ GAME_ZONE_STRING0 = Zone1 GAME_ZONE_KEY1 = 2 GAME_ZONE_STRING1 = Zone2 GAME_ZONE_KEY2 = 4 GAME_ZONE_STRING2 = Zone4 GAME_ZONE_KEY3 = 5 GAME_ZONE_STRING3 = Zone5 GAME_ZONE_KEY4 = 8 GAME_ZONE_STRING4 = Zone8 GAME_ZONE_KEY5 = 12 GAME_ZONE_STRING5 = Zone12 GAME_ZONE_KEY6 = 14 GAME_ZONE_STRING6 = Prizon GAME_ZONE_KEY7 = 16 GAME_ZONE_STRING7 = Zone16 GAME_ZONE_KEY8 = 17 GAME_ZONE_STRING8 = Zone17 GAME_ZONE_KEY9 = 18 GAME_ZONE_STRING9 = Zone18 // Åë°è ¼­¹ö Á¤º¸ [STATSERVER_INFO] // SEND_STAT_SERVER_1ST : ù¹øÂ° Åë°è¼­¹ö·Î Á¤º¸¸¦ º¸³¾Áö ¿©ºÎ. 1Àº º¸³»±âÀ̰í 1ÀÌ¿ÜÀÇ ¹®ÀÚ´Â º¸³»Áö ¾ÊÀ½. SEND_STAT_SERVER_1ST = 0 // STAT_SERVER_1ST_IP : ù¹øÂ° Åë°è¼­¹öÀÇ ¾ÆÀÌÇÇ 61.251.229.189(Çѱ¹ Frac ¼­¹ö)·Î ¼ÂÆÃ STAT_SERVER_1ST_IP = 61.251.229.189 // SEND_STAT_SERVER_2ND : µÎ¹øÂ° Åë°è¼­¹ö·Î Á¤º¸¸¦ º¸³¾Áö ¿©ºÎ. 1Àº º¸³»±âÀ̰í 1ÀÌ¿ÜÀÇ ¹®ÀÚ´Â º¸³»Áö ¾ÊÀ½. SEND_STAT_SERVER_2ND = 0 // STAT_SERVER_2ND_IP: µÎ¹øÂ° Åë°è¼­¹öÀÇ ¾ÆÀÌÇÇ 61.251.229.187(Çѱ¹ Fusion ¼­¹ö)·Î ¼ÂÆÃ STAT_SERVER_2ND_IP = 61.251.229.187 // ¿É¼Ç ¼ÂÆÃ [SETTING] // 0: üũ ¾ÈÇÔ, 1: üũ USER_IP_CHECK = 0